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authorJuan J. Martinez <jjm@usebox.net>2023-05-23 22:52:01 +0100
committerJuan J. Martinez <jjm@usebox.net>2023-05-23 22:52:01 +0100
commitf886dc2f03a75b12749ad029134b70c346aea194 (patch)
treeb3d6f00d52672e35c477a003537e159e86161318 /src/Game/Entities/Player.hs
parenta8091dc3c82a4d646e84b356c46319ba54847ce0 (diff)
downloadspace-plat-hs-f886dc2f03a75b12749ad029134b70c346aea194.tar.gz
space-plat-hs-f886dc2f03a75b12749ad029134b70c346aea194.zip
Deadly blocks kill the player
Implemented "auto-checkpoints" based on where the player lands after a jump.
Diffstat (limited to 'src/Game/Entities/Player.hs')
-rw-r--r--src/Game/Entities/Player.hs22
1 files changed, 15 insertions, 7 deletions
diff --git a/src/Game/Entities/Player.hs b/src/Game/Entities/Player.hs
index 620f236..82e528a 100644
--- a/src/Game/Entities/Player.hs
+++ b/src/Game/Entities/Player.hs
@@ -10,8 +10,8 @@ import qualified Game.Sprites as S
dyingSet :: Int
dyingSet = 2
-mkPlayer :: S.SpriteSheet -> Int -> Int -> IORef C.Controls -> IsBlocked -> IO Entity
-mkPlayer sprites x y controls isBlocked = do
+mkPlayer :: S.SpriteSheet -> Int -> Int -> IORef C.Controls -> IsBlocked -> IsBlocked -> IO Entity
+mkPlayer sprites x y controls isBlocked isBlockedDeadly = do
s <- S.get sprites "player"
pure
Entity
@@ -25,10 +25,10 @@ mkPlayer sprites x y controls isBlocked = do
gravity = gravityOff,
dir = DirRight,
sprite = s,
- update = updatePlayer controls isBlocked,
+ update = updatePlayer controls isBlocked isBlockedDeadly,
destroy = False,
actions = [],
- dat = NoData
+ dat = PlayerData x y
}
updateHorizontal :: IsBlocked -> Bool -> Bool -> Entity -> Entity
@@ -62,12 +62,20 @@ updateVertical isBlocked jump down e
e {gravity = gravityDown, frame = jumpFrame, y = e.y + 1}
| otherwise = e
-updatePlayer :: IORef C.Controls -> IsBlocked -> Entity -> IO Entity
-updatePlayer controls isBlocked e
+updateGravityCheckDeadly :: IsBlocked -> IsBlocked -> Entity -> Entity
+updateGravityCheckDeadly isBlocked isBlockedDeadly e
+ | isBlockedDeadly (updated.x + 8) (updated.y + 24) = updated {actions = updated.actions ++ [ActionHitPlayerDeadly]}
+ | updated.gravity == gravityOff && e.gravity /= gravityOff = updated {dat = PlayerData updated.x updated.y}
+ | otherwise = updated
+ where
+ updated = updateGravity isBlocked e
+
+updatePlayer :: IORef C.Controls -> IsBlocked -> IsBlocked -> Entity -> IO Entity
+updatePlayer controls isBlocked isBlockedDeadly e
| e.set /= dyingSet = do
ctl <- readIORef controls
pure $
- updateGravity isBlocked $
+ updateGravityCheckDeadly isBlocked isBlockedDeadly $
updateVertical isBlocked ctl.a ctl.down $
updateHorizontal isBlocked ctl.left ctl.right $
-- left or right, but not both (keyboard)