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authorJuan J. Martinez <jjm@usebox.net>2023-04-19 23:16:22 +0100
committerJuan J. Martinez <jjm@usebox.net>2023-04-19 23:19:37 +0100
commit9ffa3f57067598acfbe5196a4452b225ab295b83 (patch)
treed893d9eba5a51f5a831e287bf1724e1f93a48026 /src/Game/Entities/Runner.hs
parent7a1d4eb4481fa54753673e67532039da2b9c0b2f (diff)
downloadspace-plat-hs-9ffa3f57067598acfbe5196a4452b225ab295b83.tar.gz
space-plat-hs-9ffa3f57067598acfbe5196a4452b225ab295b83.zip
Added "runner" enemy
Diffstat (limited to 'src/Game/Entities/Runner.hs')
-rw-r--r--src/Game/Entities/Runner.hs86
1 files changed, 86 insertions, 0 deletions
diff --git a/src/Game/Entities/Runner.hs b/src/Game/Entities/Runner.hs
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+module Game.Entities.Runner (mkRunner) where
+
+import Data.Bits (Bits (..))
+import Game.Entities.Common
+import Game.Entities.Const
+import Game.Entities.Types
+import qualified Game.Sprites as S
+import System.Random (randomRIO)
+
+mkRunner :: S.SpriteSheet -> Int -> Int -> Dir -> Collision -> IsBlocked -> IO Entity
+mkRunner sprites x y d playerCollision isBlocked = do
+ s <- S.get sprites "runner"
+ pure
+ Entity
+ { typ = TypeEnemy,
+ x = x,
+ y = y,
+ delay = frameDelay,
+ frame = 0,
+ set = toSpriteSet d,
+ jumping = False,
+ gravity = gravityOff,
+ dir = d,
+ sprite = s,
+ update = updateRunner playerCollision isBlocked,
+ destroy = False,
+ actions = [],
+ dat = RunnerData 0
+ }
+
+updateRunner :: Collision -> IsBlocked -> Entity -> IO Entity
+updateRunner touchedPlayer isBlocked e = do
+ touched <- touchedPlayer e
+ if touched
+ then pure e {actions = [ActionHitPlayer]}
+ else do
+ let gravityUpdated = updateGravity isBlocked e
+ if gravityUpdated.gravity /= gravityOff then pure gravityUpdated else updateMovement $ updateFrame True gravityUpdated
+ where
+ updateMovement :: Entity -> IO Entity
+ updateMovement ent
+ | testBit ent.delay 1 = pure ent
+ | ent.dir == DirLeft
+ && (isBlocked (ent.x - 1) (ent.y + 17) || isBlocked (ent.x - 1) (ent.y + 17)) =
+ tryJumpingOrTurn ent
+ | ent.dir == DirLeft = pure ent {x = ent.x - 1}
+ | ent.dir == DirRight
+ && (isBlocked (ent.x + 16) (ent.y + 17) || isBlocked (ent.x + 16) (ent.y + 17)) =
+ tryJumpingOrTurn ent
+ | ent.dir == DirRight = pure ent {x = ent.x + 1}
+ | otherwise = pure ent
+
+ randomWallCount :: [Int]
+ randomWallCount = [0, 0, 0, 2, 2, 3]
+
+ tryJumpingOrTurn :: Entity -> IO Entity
+ tryJumpingOrTurn ent
+ | ent.dat.wallCount > 2 && not (isBlocked (ent.x + 8) (ent.y + 24 + 8)) = do
+ r <- randomRIO (0, length randomWallCount - 1) :: IO Int
+ pure
+ ent
+ { dir = turn ent.dir,
+ set = toSpriteSet $ turn ent.dir,
+ y = e.y + 1,
+ gravity = gravityDown,
+ frame = jumpFrame,
+ dat = RunnerData $ randomWallCount !! r
+ }
+ | ent.dat.wallCount > 1 && not (isBlocked (ent.x + 8) (ent.y - 1)) && isBlocked (ent.x + 8) ent.y = do
+ r <- randomRIO (0, length randomWallCount - 1) :: IO Int
+ pure
+ ent
+ { dir = turn ent.dir,
+ set = toSpriteSet $ turn ent.dir,
+ gravity = gravityUp,
+ frame = jumpFrame,
+ actions = [ActionAddEffect ent.x (ent.y + 8) "dust"],
+ dat = RunnerData $ randomWallCount !! r
+ }
+ | otherwise =
+ pure
+ ent
+ { dir = turn ent.dir,
+ set = toSpriteSet $ turn ent.dir,
+ dat = RunnerData (ent.dat.wallCount + 1)
+ }