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authorJuan J. Martinez <jjm@usebox.net>2023-03-26 08:49:35 +0100
committerJuan J. Martinez <jjm@usebox.net>2023-03-26 08:49:35 +0100
commit449dc21f1b48648c5e4abf1a6cace21176fa2226 (patch)
tree18b67359934694de20199e207dd0c9b33990e945 /src/Game/Entities/Slime.hs
parent11d2ed7f15a86dd465bc3456e3478e9ff03bf5d2 (diff)
downloadspace-plat-hs-449dc21f1b48648c5e4abf1a6cace21176fa2226.tar.gz
space-plat-hs-449dc21f1b48648c5e4abf1a6cace21176fa2226.zip
Support entities facing left
Perhaps it would be better to support "custom properties" in tiled, but this is OK for now.
Diffstat (limited to 'src/Game/Entities/Slime.hs')
-rw-r--r--src/Game/Entities/Slime.hs6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Game/Entities/Slime.hs b/src/Game/Entities/Slime.hs
index c102712..7607fb7 100644
--- a/src/Game/Entities/Slime.hs
+++ b/src/Game/Entities/Slime.hs
@@ -6,8 +6,8 @@ import Game.Entities.Const
import Game.Entities.Types
import qualified Game.Sprites as S
-mkSlime :: S.SpriteSheet -> Int -> Int -> Collision -> IsBlocked -> IO Entity
-mkSlime sprites x y playerCollision isBlocked = do
+mkSlime :: S.SpriteSheet -> Int -> Int -> Dir -> Collision -> IsBlocked -> IO Entity
+mkSlime sprites x y d playerCollision isBlocked = do
s <- S.get sprites "slime"
pure
Entity
@@ -19,7 +19,7 @@ mkSlime sprites x y playerCollision isBlocked = do
set = 0,
jumping = False,
gravity = gravityOff,
- dir = DirRight,
+ dir = d,
sprite = s,
update = updateSlime playerCollision isBlocked,
destroy = False,