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authorJuan J. Martinez <jjm@usebox.net>2023-02-20 21:52:22 +0000
committerJuan J. Martinez <jjm@usebox.net>2023-02-20 21:52:22 +0000
commited585355b1f78de15885e803138a98b75ca2b1e2 (patch)
treeda25f10539fa39ee284dc49ab9d5e53721bc008f /src/Game/Entities/Slime.hs
parent92785d2df84e18953048a6537b71c824a2a4b288 (diff)
downloadspace-plat-hs-ed585355b1f78de15885e803138a98b75ca2b1e2.tar.gz
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Split entities in modules.
Diffstat (limited to 'src/Game/Entities/Slime.hs')
-rw-r--r--src/Game/Entities/Slime.hs51
1 files changed, 51 insertions, 0 deletions
diff --git a/src/Game/Entities/Slime.hs b/src/Game/Entities/Slime.hs
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+module Game.Entities.Slime (mkSlime) where
+
+import Data.Bits (Bits (..))
+import Data.IORef
+import Game.Entities.Common
+import Game.Entities.Const
+import Game.Entities.Types
+import qualified Game.Sprites as S
+
+mkSlime :: S.SpriteSheet -> Int -> Int -> IORef Entity -> IsBlocked -> IO () -> IO Entity
+mkSlime sprites x y playerRef isBlocked hitPlayer' = do
+ s <- S.get sprites "slime"
+ pure
+ Entity
+ { typ = TypeEnemy,
+ x = x,
+ y = y,
+ delay = frameDelay,
+ frame = 0,
+ jumping = False,
+ gravity = gravityOff,
+ dir = DirRight,
+ sprite = s,
+ update = updateSlime (collision playerRef) isBlocked hitPlayer',
+ destroy = False,
+ spawns = []
+ }
+
+updateSlime :: Collision -> IsBlocked -> IO () -> Entity -> IO Entity
+updateSlime touchedPlayer isBlocked hitPlayer' e = do
+ touched <- touchedPlayer e
+ let updated = updateSlimeFrame
+ if touched then fmap (const e) hitPlayer' else pure $ updateMovement updated
+ where
+ updateMovement :: Entity -> Entity
+ updateMovement ent
+ | testBit ent.delay 1 = ent
+ | ent.dir == DirLeft
+ && (isBlocked (ent.x - 1) (ent.y + 15) || isBlocked (ent.x - 1) (ent.y + 10) || not (isBlocked (ent.x - 1) (ent.y + 16))) =
+ ent {dir = DirRight}
+ | ent.dir == DirLeft = ent {x = ent.x - 1}
+ | ent.dir == DirRight
+ && (isBlocked (ent.x + 16) (ent.y + 15) || isBlocked (ent.x + 16) (ent.y + 10) || not (isBlocked (ent.x + 16) (ent.y + 16))) =
+ ent {dir = DirLeft}
+ | ent.dir == DirRight = ent {x = ent.x + 1}
+ | otherwise = ent
+ updateSlimeFrame :: Entity
+ updateSlimeFrame
+ | e.delay > 0 = e {delay = e.delay - 1}
+ | e.frame + 1 < frameLimit e = e {delay = frameDelay + 2, frame = e.frame + 1}
+ | otherwise = e {delay = frameDelay + 2, frame = 0}