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author | Juan J. Martinez <jjm@usebox.net> | 2023-02-05 23:18:30 +0000 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2023-02-05 23:24:06 +0000 |
commit | b9578c2a2c60d75c4a4d4519f10b99703ee5ea27 (patch) | |
tree | 286fb453a4c73daa4b8350dca1be5ea2cb21f0e9 /src/Game/Sprites.hs | |
parent | fb1c60789db8e71584211cbef19811298c8fd6e6 (diff) | |
download | space-plat-hs-b9578c2a2c60d75c4a4d4519f10b99703ee5ea27.tar.gz space-plat-hs-b9578c2a2c60d75c4a4d4519f10b99703ee5ea27.zip |
Swpan new entities
- Each entity can generate a list of "spawns" (add a new entity)
- Added a "dust" effect to the jump WIP
TODO: probably wrap the entity list in a type so we don't need to pass
the spritesheet to the update function.
Diffstat (limited to 'src/Game/Sprites.hs')
0 files changed, 0 insertions, 0 deletions