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author | Juan J. Martinez <jjm@usebox.net> | 2023-02-13 23:15:00 +0000 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2023-02-13 23:15:00 +0000 |
commit | 04130b1d7c3a13e0c86d152e4c17645071920da2 (patch) | |
tree | 094d12bfafdc448214f6c7773b2cd8dd0cecd415 /src | |
parent | 5841bb26769f28b99808c142e47eb128c161b6c8 (diff) | |
download | space-plat-hs-04130b1d7c3a13e0c86d152e4c17645071920da2.tar.gz space-plat-hs-04130b1d7c3a13e0c86d152e4c17645071920da2.zip |
Experiment with entity vs player collision
Diffstat (limited to 'src')
-rw-r--r-- | src/Game/Entities.hs | 50 |
1 files changed, 30 insertions, 20 deletions
diff --git a/src/Game/Entities.hs b/src/Game/Entities.hs index dad7fb7..dca8d01 100644 --- a/src/Game/Entities.hs +++ b/src/Game/Entities.hs @@ -66,22 +66,26 @@ data Entity = Entity frameLimit :: Entity -> Int frameLimit e = S.frameCount e.sprite (toSpriteSet e.dir) +collision :: Entity -> Entity -> Bool +collision a b = a.x < b.x + 16 && b.x < a.x + 16 && a.y < b.y + 16 && b.y < a.y + 16 + mkEntities :: S.SpriteSheet -> M.Map -> IORef C.Controls -> IO Entities mkEntities sprites m controls = do - entities <- traverse toEntity $ M.objects m - player <- case find isPlayer entities of - Just player -> newIORef player - Nothing -> error "No player entity in map" - pure $ Entities sprites player entities + player <- case find isPlayer (M.objects m) of + Just (M.PlayerEntity x y) -> mkPlayer sprites x y controls (M.isBlocked m) + _ -> error "No player entity in map" + -- XXX + playerRef <- newIORef player + entities <- traverse (toEntity playerRef) $ filter (not . isPlayer) (M.objects m) + pure $ Entities sprites playerRef (player : entities) where - toEntity :: M.Object -> IO Entity - toEntity (M.PlayerEntity x y) = mkPlayer sprites x y controls (M.isBlocked m) - toEntity (M.BatteryEntity x y) = mkBattery sprites x y + toEntity :: IORef Entity -> M.Object -> IO Entity + toEntity playerRef (M.BatteryEntity x y) = mkBattery sprites x y playerRef + toEntity _ (M.PlayerEntity _ _) = error "Player already processed" - isPlayer :: Entity -> Bool - isPlayer e = case e.typ of - TypePlayer -> True - _ -> False + isPlayer :: M.Object -> Bool + isPlayer (M.PlayerEntity _ _) = True + isPlayer _ = False processSpawn :: S.SpriteSheet -> Spawn -> IO Entity processSpawn sprites (DustEffectSpawn x y) = mkEffect sprites x y "dust" @@ -89,6 +93,8 @@ processSpawn sprites (DustEffectSpawn x y) = mkEffect sprites x y "dust" updateAll :: Entities -> IO Entities updateAll es = do updated <- traverse (\e -> e.update e) es.entities + -- XXX + _ <- writeIORef es.player $ head updated new <- traverse (processSpawn es.sprites) (concatMap (\e -> e.spawns) updated) pure es {entities = map (\e -> e {spawns = []}) (filter (\e -> not e.destroy) updated) ++ new} @@ -127,8 +133,8 @@ updateEffect e | e.frame + 1 < frameLimit e = e {delay = frameDelay, frame = e.frame + 1} | otherwise = e {destroy = True} -mkBattery :: S.SpriteSheet -> Int -> Int -> IO Entity -mkBattery sprites x y = do +mkBattery :: S.SpriteSheet -> Int -> Int -> IORef Entity -> IO Entity +mkBattery sprites x y playerRef = do s <- S.get sprites "battery" pure $ Entity @@ -141,16 +147,20 @@ mkBattery sprites x y = do gravity = gravityOff, dir = DirRight, sprite = s, - update = pure . updateBattery, + update = updateBattery playerRef, destroy = False, spawns = [] } -updateBattery :: Entity -> Entity -updateBattery e - | e.delay > 0 = e {delay = e.delay - 1} - | e.frame + 1 < frameLimit e = e {delay = frameDelay, frame = e.frame + 1} - | otherwise = e {delay = frameDelay, frame = 0} +updateBattery :: IORef Entity -> Entity -> IO Entity +updateBattery playerRef e = do + player <- readIORef playerRef + if collision player e then pure e {destroy = True} else pure updateBatteryFrame + where + updateBatteryFrame + | e.delay > 0 = e {delay = e.delay - 1} + | e.frame + 1 < frameLimit e = e {delay = frameDelay, frame = e.frame + 1} + | otherwise = e {delay = frameDelay, frame = 0} mkPlayer :: S.SpriteSheet -> Int -> Int -> IORef C.Controls -> IsBlocked -> IO Entity mkPlayer sprites x y controls isBlocked = do |