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2023-05-28New saucer (flying enemy) spriteJuan J. Martinez
2023-05-23Add deadly tiles in the blocked layerJuan J. Martinez
Currently supported by enemies.
2023-05-07Updated the fontJuan J. Martinez
2023-05-03Sprite tweaksJuan J. Martinez
2023-05-02Map animationsJuan J. Martinez
2023-05-02Spaceman sprite tweaksJuan J. Martinez
2023-04-30Support for multiple tilesetsJuan J. Martinez
- first one defines the tile layer tile size (e.g. 8x8) - can be of different size - parsing animation data for tile animations (WIP)
2023-04-30Using propertiesJuan J. Martinez
2023-04-25Reading direction property from entitiesJuan J. Martinez
2023-04-25Added "tracker" enemyJuan J. Martinez
2023-04-23Sprite tweaks for a more consistent styleJuan J. Martinez
2023-04-19Added "runner" enemyJuan J. Martinez
2023-04-17Added new shooter enemyJuan J. Martinez
2023-04-15Added quoteJuan J. Martinez
2023-04-14Load the map list from a JSON fileJuan J. Martinez
2023-04-14Sprite tweaksJuan J. Martinez
2023-04-14Some tweaks to the fontJuan J. Martinez
2023-03-26Support entities facing leftJuan J. Martinez
Perhaps it would be better to support "custom properties" in tiled, but this is OK for now.
2023-03-21Introduce a set propertyJuan J. Martinez
Stopped abusing the direction property!
2023-03-21Player transition into the stageJuan J. Martinez
2023-03-11Exit transitionJuan J. Martinez
2023-03-10Change stageJuan J. Martinez
2023-03-09Exit stage WIPJuan J. Martinez
2023-03-04Fantasy controller tweaksJuan J. Martinez
2023-03-04Show key or button depending on the controlsJuan J. Martinez
2023-03-03Reviewed the buttonsJuan J. Martinez
2023-03-03Simple game over menuJuan J. Martinez
2023-03-01Scroll using SDL's viewportJuan J. Martinez
Horizontal needs testing.
2023-02-26Revisited the game over sequenceJuan J. Martinez
2023-02-25More tweaksJuan J. Martinez
2023-02-25Tweaking the Game Over textJuan J. Martinez
2023-02-25Game over sequence WIPJuan J. Martinez
2023-02-23Bitmap fontJuan J. Martinez
2023-02-21Tweaked tiles.Juan J. Martinez
2023-02-21New Robot enemy.Juan J. Martinez
2023-02-18Some tile workJuan J. Martinez
2023-02-18Slime tweaksJuan J. Martinez
2023-02-17Added fixed pattern enemy (slimes)Juan J. Martinez
2023-02-16Adjusted map collisionJuan J. Martinez
2023-02-16Added lives to the HUDJuan J. Martinez
2023-02-15Game state, HUD, ... WIPJuan J. Martinez
Exploring ideas.
2023-02-15Make testing easierJuan J. Martinez
2023-02-14Dust effect revisitedJuan J. Martinez
2023-02-13Pickups WIPJuan J. Martinez
TODO: collision
2023-02-09Spawn objectsJuan J. Martinez
For now only the Player.
2023-02-09Object layer support for map entitiesJuan J. Martinez
2023-02-05Swpan new entitiesJuan J. Martinez
- Each entity can generate a list of "spawns" (add a new entity) - Added a "dust" effect to the jump WIP TODO: probably wrap the entity list in a type so we don't need to pass the spritesheet to the update function.
2023-02-04Go down platforms with A + downJuan J. Martinez
2023-02-04Use the right nameJuan J. Martinez
2023-02-04The assets are CC-BY-SAJuan J. Martinez