Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-10-17 | Better font | Juan J. Martinez | |
2023-05-28 | New saucer (flying enemy) sprite | Juan J. Martinez | |
2023-05-23 | Add deadly tiles in the blocked layer | Juan J. Martinez | |
Currently supported by enemies. | |||
2023-05-07 | Updated the font | Juan J. Martinez | |
2023-05-03 | Sprite tweaks | Juan J. Martinez | |
2023-05-02 | Map animations | Juan J. Martinez | |
2023-05-02 | Spaceman sprite tweaks | Juan J. Martinez | |
2023-04-30 | Support for multiple tilesets | Juan J. Martinez | |
- first one defines the tile layer tile size (e.g. 8x8) - can be of different size - parsing animation data for tile animations (WIP) | |||
2023-04-30 | Using properties | Juan J. Martinez | |
2023-04-25 | Reading direction property from entities | Juan J. Martinez | |
2023-04-25 | Added "tracker" enemy | Juan J. Martinez | |
2023-04-23 | Sprite tweaks for a more consistent style | Juan J. Martinez | |
2023-04-19 | Added "runner" enemy | Juan J. Martinez | |
2023-04-17 | Added new shooter enemy | Juan J. Martinez | |
2023-04-15 | Added quote | Juan J. Martinez | |
2023-04-14 | Load the map list from a JSON file | Juan J. Martinez | |
2023-04-14 | Sprite tweaks | Juan J. Martinez | |
2023-04-14 | Some tweaks to the font | Juan J. Martinez | |
2023-03-26 | Support entities facing left | Juan J. Martinez | |
Perhaps it would be better to support "custom properties" in tiled, but this is OK for now. | |||
2023-03-21 | Introduce a set property | Juan J. Martinez | |
Stopped abusing the direction property! | |||
2023-03-21 | Player transition into the stage | Juan J. Martinez | |
2023-03-11 | Exit transition | Juan J. Martinez | |
2023-03-10 | Change stage | Juan J. Martinez | |
2023-03-09 | Exit stage WIP | Juan J. Martinez | |
2023-03-04 | Fantasy controller tweaks | Juan J. Martinez | |
2023-03-04 | Show key or button depending on the controls | Juan J. Martinez | |
2023-03-03 | Reviewed the buttons | Juan J. Martinez | |
2023-03-03 | Simple game over menu | Juan J. Martinez | |
2023-03-01 | Scroll using SDL's viewport | Juan J. Martinez | |
Horizontal needs testing. | |||
2023-02-26 | Revisited the game over sequence | Juan J. Martinez | |
2023-02-25 | More tweaks | Juan J. Martinez | |
2023-02-25 | Tweaking the Game Over text | Juan J. Martinez | |
2023-02-25 | Game over sequence WIP | Juan J. Martinez | |
2023-02-23 | Bitmap font | Juan J. Martinez | |
2023-02-21 | Tweaked tiles. | Juan J. Martinez | |
2023-02-21 | New Robot enemy. | Juan J. Martinez | |
2023-02-18 | Some tile work | Juan J. Martinez | |
2023-02-18 | Slime tweaks | Juan J. Martinez | |
2023-02-17 | Added fixed pattern enemy (slimes) | Juan J. Martinez | |
2023-02-16 | Adjusted map collision | Juan J. Martinez | |
2023-02-16 | Added lives to the HUD | Juan J. Martinez | |
2023-02-15 | Game state, HUD, ... WIP | Juan J. Martinez | |
Exploring ideas. | |||
2023-02-15 | Make testing easier | Juan J. Martinez | |
2023-02-14 | Dust effect revisited | Juan J. Martinez | |
2023-02-13 | Pickups WIP | Juan J. Martinez | |
TODO: collision | |||
2023-02-09 | Spawn objects | Juan J. Martinez | |
For now only the Player. | |||
2023-02-09 | Object layer support for map entities | Juan J. Martinez | |
2023-02-05 | Swpan new entities | Juan J. Martinez | |
- Each entity can generate a list of "spawns" (add a new entity) - Added a "dust" effect to the jump WIP TODO: probably wrap the entity list in a type so we don't need to pass the spritesheet to the update function. | |||
2023-02-04 | Go down platforms with A + down | Juan J. Martinez | |
2023-02-04 | Use the right name | Juan J. Martinez | |