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AgeCommit message (Collapse)Author
2023-03-01Scroll using SDL's viewportJuan J. Martinez
Horizontal needs testing.
2023-02-26Revisited the game over sequenceJuan J. Martinez
2023-02-25More tweaksJuan J. Martinez
2023-02-25Tweaking the Game Over textJuan J. Martinez
2023-02-25Game over sequence WIPJuan J. Martinez
2023-02-23Bitmap fontJuan J. Martinez
2023-02-21Tweaked tiles.Juan J. Martinez
2023-02-21New Robot enemy.Juan J. Martinez
2023-02-18Some tile workJuan J. Martinez
2023-02-18Slime tweaksJuan J. Martinez
2023-02-17Added fixed pattern enemy (slimes)Juan J. Martinez
2023-02-16Adjusted map collisionJuan J. Martinez
2023-02-16Added lives to the HUDJuan J. Martinez
2023-02-15Game state, HUD, ... WIPJuan J. Martinez
Exploring ideas.
2023-02-15Make testing easierJuan J. Martinez
2023-02-14Dust effect revisitedJuan J. Martinez
2023-02-13Pickups WIPJuan J. Martinez
TODO: collision
2023-02-09Spawn objectsJuan J. Martinez
For now only the Player.
2023-02-09Object layer support for map entitiesJuan J. Martinez
2023-02-05Swpan new entitiesJuan J. Martinez
- Each entity can generate a list of "spawns" (add a new entity) - Added a "dust" effect to the jump WIP TODO: probably wrap the entity list in a type so we don't need to pass the spritesheet to the update function.
2023-02-04Go down platforms with A + downJuan J. Martinez
2023-02-04Use the right nameJuan J. Martinez
2023-02-04The assets are CC-BY-SAJuan J. Martinez
2023-02-04Initial importJuan J. Martinez