Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-25 | Game over sequence WIP | Juan J. Martinez | |
2023-02-24 | Removed test | Juan J. Martinez | |
2023-02-23 | Bitmap font | Juan J. Martinez | |
2023-02-18 | Slimes hit enemies | Juan J. Martinez | |
2023-02-16 | Added lives to the HUD | Juan J. Martinez | |
2023-02-15 | Game state, HUD, ... WIP | Juan J. Martinez | |
Exploring ideas. | |||
2023-02-10 | Moved the entity spawn to Entity module | Juan J. Martinez | |
2023-02-09 | Make entities in the map module | Juan J. Martinez | |
This needs to be reviewed. | |||
2023-02-09 | Spawn objects | Juan J. Martinez | |
For now only the Player. | |||
2023-02-08 | Use NoFieldSelectors | Juan J. Martinez | |
2023-02-07 | Avoid repeat for buttons a, b and menu | Juan J. Martinez | |
2023-02-07 | Using OverloadedRecordDot | Juan J. Martinez | |
2023-02-06 | Wrap entities operations on a type | Juan J. Martinez | |
2023-02-05 | Swpan new entities | Juan J. Martinez | |
- Each entity can generate a list of "spawns" (add a new entity) - Added a "dust" effect to the jump WIP TODO: probably wrap the entity list in a type so we don't need to pass the spritesheet to the update function. | |||
2023-02-05 | Basic gamepad support | Juan J. Martinez | |
2023-02-04 | Initial import | Juan J. Martinez | |