Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-14 | Adjusted collision, draw player last | Juan J. Martinez | |
2023-02-13 | Experiment with entity vs player collision | Juan J. Martinez | |
2023-02-13 | Refined collision | Juan J. Martinez | |
2023-02-13 | Pickups WIP | Juan J. Martinez | |
TODO: collision | |||
2023-02-10 | Moved the entity spawn to Entity module | Juan J. Martinez | |
2023-02-09 | Spawn objects | Juan J. Martinez | |
For now only the Player. | |||
2023-02-08 | Use NoFieldSelectors | Juan J. Martinez | |
2023-02-07 | No need to apply gravity, only pretend we fall through the platform | Juan J. Martinez | |
2023-02-07 | Using OverloadedRecordDot | Juan J. Martinez | |
2023-02-07 | Implemented "Coyote time" to make jumping easier | Juan J. Martinez | |
2023-02-06 | Wrap entities operations on a type | Juan J. Martinez | |
2023-02-05 | Swpan new entities | Juan J. Martinez | |
- Each entity can generate a list of "spawns" (add a new entity) - Added a "dust" effect to the jump WIP TODO: probably wrap the entity list in a type so we don't need to pass the spritesheet to the update function. | |||
2023-02-05 | Gravity adjustments | Juan J. Martinez | |
2023-02-05 | Keep the jumping frame when hitting the floor | Juan J. Martinez | |
2023-02-05 | Simplified (jump is needed) | Juan J. Martinez | |
2023-02-04 | Go down platforms with A + down | Juan J. Martinez | |
2023-02-04 | Initial import | Juan J. Martinez | |