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module Game.Entities.Const where

hitDelay :: Int
hitDelay = 96

frameDelay :: Int
frameDelay = 6

jumpFrame :: Int
jumpFrame = 3

gravityOff :: Int
gravityOff = -1

gravityUp :: Int
gravityUp = 0

gravityDown :: Int
gravityDown = 14

jumpLimit :: Int
jumpLimit = gravityDown + 7

gravityTable :: [Int]
gravityTable = [0, 6, 4, 4, 2, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 2, 4]