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module Game.Entities.Effect (mkEffect) where
import Game.Entities.Common
import Game.Entities.Const
import Game.Entities.Types
import qualified Game.Sprites as S
mkEffect :: S.SpriteSheet -> Int -> Int -> String -> IO Entity
mkEffect sprites x y name = do
s <- S.get sprites name
pure
Entity
{ typ = TypeEffect,
x = x,
y = y,
delay = frameDelay,
frame = 0,
set = 0,
jumping = False,
gravity = gravityOff,
dir = DirRight,
sprite = s,
update = pure . updateEffect,
destroy = False,
actions = []
}
updateEffect :: Entity -> Entity
updateEffect e
| e.delay > 0 = e {delay = e.delay - 1}
| e.frame + 1 < frameLimit e = e {delay = frameDelay, frame = e.frame + 1}
| otherwise = e {destroy = True}
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