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module Game.Entities.Entry (mkEntry) where
import Game.Entities.Common
import Game.Entities.Const
import Game.Entities.Types
import qualified Game.Sprites as S
openingDoorSet :: Int
openingDoorSet = 2
mkEntry :: S.SpriteSheet -> Int -> Int -> IO Entity
mkEntry sprites x y = do
s <- S.get sprites "exit"
pure
Entity
{ typ = TypePickup,
x = x,
y = y,
delay = frameDelay,
frame = 0,
set = openingDoorSet,
jumping = False,
gravity = gravityOff,
dir = DirRight,
sprite = s,
update = pure . updateEntry,
destroy = False,
actions = [],
dat = NoData
}
updateEntry :: Entity -> Entity
updateEntry e
| e.delay > 0 = e {delay = e.delay - 1}
| e.frame + 1 < frameLimit e = e {delay = frameDelay, frame = e.frame + 1}
| otherwise = e {destroy = True, actions = [ActionEntryDone]}
|