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module Game.Entities.Entry (mkEntry) where

import Game.Entities.Common
import Game.Entities.Const
import Game.Entities.Types
import qualified Game.Sprites as S

mkEntry :: S.SpriteSheet -> Int -> Int -> IO Entity
mkEntry sprites x y = do
  s <- S.get sprites "exit"
  pure
    Entity
      { typ = TypePickup,
        x = x,
        y = y,
        delay = frameDelay,
        frame = 0,
        jumping = False,
        gravity = gravityOff,
        dir = Dying,
        sprite = s,
        update = pure . updateEntry,
        destroy = False,
        actions = []
      }

updateEntry :: Entity -> Entity
updateEntry e
  | e.delay > 0 = e {delay = e.delay - 1}
  | e.frame + 1 < frameLimit e = e {delay = frameDelay, frame = e.frame + 1}
  | otherwise = e {destroy = True, actions = [ActionEntryDone]}