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module Game.Entities.Tracker (mkTracker) where
import Game.Entities.Const
import Game.Entities.Runner
import Game.Entities.Types
import qualified Game.Sprites as S
mkTracker :: S.SpriteSheet -> Int -> Int -> Dir -> Collision -> Collision -> IsBlocked -> IO Entity
mkTracker sprites x y d playerCollision facingPlayerLower isBlocked = do
s <- S.get sprites "tracker"
runner <- mkRunner sprites x y d playerCollision isBlocked
pure runner {sprite = s, update = updateTracker runner.update facingPlayerLower isBlocked}
updateTracker :: (Entity -> IO Entity) -> Collision -> IsBlocked -> Entity -> IO Entity
updateTracker updateRunner facingPlayerLower isBlocked ent = do
e <- updateRunner ent
facing <- facingPlayerLower e
pure $
if facing && e.gravity == gravityOff && not (isBlocked (ent.x + 8) (ent.y - 1)) && isBlocked (ent.x + 8) ent.y
then
e
{ gravity = gravityUp,
frame = jumpFrame,
actions = [ActionAddEffect ent.x (ent.y + 8) "dust"]
}
else e
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