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module Game.Entities.Types
( Dir (..),
Type (..),
Collision,
IsBlocked,
Entities (..),
Action (..),
Entity (..),
EntityData (..),
)
where
import Data.IORef
import Game.Sprites qualified as S
data Dir = DirRight | DirLeft deriving (Eq, Show, Ord)
data Type = TypePlayer | TypePickup | TypeEffect | TypeEnemy deriving (Eq)
data EntityData = NoData | ShooterData {coolDown :: Int} | RunnerData {wallCount :: Int} | PlayerData {checkx :: Int, checky :: Int}
type Collision = Entity -> IO Bool
type IsBlocked = Int -> Int -> Bool
data Entities = Entities
{ sprites :: S.SpriteSheet,
player :: IORef Entity,
entities :: [Entity]
}
-- | The effect name must match the sprite name in the spritesheet.
type EffectName = String
data Action
= ActionAddEffect Int Int EffectName
| ActionAddBattery Int Int
| ActionHitPlayer
| ActionHitPlayerDeadly
| ActionExitStarted
| ActionEntryDone
| ActionExitDone
| ActionAddBlast Int Int Dir Collision IsBlocked
data Entity = Entity
{ typ :: Type,
x :: Int,
y :: Int,
delay :: Int,
frame :: Int,
set :: Int,
jumping :: Bool,
gravity :: Int,
dir :: Dir,
sprite :: S.Sprite,
update :: Entity -> IO Entity,
destroy :: Bool,
actions :: [Action],
dat :: EntityData
}
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