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module Game.Entities.Types
( Dir (..),
Type (..),
Collision,
IsBlocked,
Entities (..),
Action (..),
Entity (..),
)
where
import Data.IORef
import qualified Game.Sprites as S
data Dir = DirRight | DirLeft | Dying deriving (Eq)
data Type = TypePlayer | TypePickup | TypeEffect | TypeEnemy
type Collision = Entity -> IO Bool
type IsBlocked = Int -> Int -> Bool
data Entities = Entities
{ sprites :: S.SpriteSheet,
player :: IORef Entity,
entities :: [Entity]
}
-- | The effect name must match the sprite name in the spritesheet.
type EffectName = String
data Action = ActionAddEffect Int Int EffectName | ActionAddBattery | ActionHitPlayer
data Entity = Entity
{ typ :: Type,
x :: Int,
y :: Int,
delay :: Int,
frame :: Int,
jumping :: Bool,
gravity :: Int,
dir :: Dir,
sprite :: S.Sprite,
update :: Entity -> IO Entity,
destroy :: Bool,
actions :: [Action]
}
|