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|
{-# OPTIONS_GHC -Wno-orphans #-}
module Game.Map
( Map (..),
Object (..),
objects,
totalBatteries,
loadMapList,
load,
render,
update,
isBlocked,
isBlockedDeadly,
isPlayer,
Viewport (..),
viewport,
)
where
import Control.Applicative ((<|>))
import Control.Monad
import Data.Maybe (fromMaybe)
import Data.Vector (Vector)
import qualified Data.Vector as Vector
import Game.Entities.Types (Dir (..))
import qualified Game.Utils as U
import SDL (($=))
import qualified SDL
import Text.JSON
import Text.JSON.Types
frameDelay :: Int
frameDelay = 6
deadlyTileId :: Int
deadlyTileId = 29
data Tileset = Tileset
{ cols :: Int,
width :: Int,
height :: Int,
firstGid :: Int,
tilecount :: Int,
tiles :: Vector Tile
}
deriving (Show)
data Layer
= TileLayer
{name :: String, tiles :: Vector Int}
| ObjectLayer
{name :: String, objects :: Vector Object}
deriving (Show)
data PropertyValue = PropertyValueBool Bool | PropertyValueInt Int | PropertyValueString String
data Property = Property String PropertyValue
-- | The object types in the map.
data Object
= PlayerEntity Int Int
| BatteryEntity Int Int
| SlimeEntity Int Int Dir
| RobotEntity Int Int Dir
| ShooterEntity Int Int Dir
| RunnerEntity Int Int Dir
| TrackerEntity Int Int Dir
deriving (Show, Eq, Ord)
data JsonMapData = JsonMapData
{ width :: Int,
height :: Int,
tilesets :: Vector Tileset,
layers :: Vector Layer
}
deriving (Show)
newtype Frame = Frame Int deriving (Show)
data Tile = Tile
{id :: Int, animation :: Vector Frame}
deriving (Show)
instance JSON a => JSON (Vector a) where
showJSON = undefined
readJSON obj = fmap Vector.fromList (readJSON obj)
instance JSON Property where
showJSON = undefined
readJSON (JSObject obj) = do
Property
<$> valFromObj "name" obj
<*> case get_field obj "type" of
Just "bool" -> PropertyValueBool <$> valFromObj "value" obj
Just "int" -> PropertyValueInt <$> valFromObj "value" obj
Just "string" -> PropertyValueString <$> valFromObj "value" obj
_ -> Error "unsupported property value type"
readJSON _ = mzero
instance JSON Frame where
showJSON = undefined
readJSON (JSObject obj) = do
Frame <$> valFromObj "tileid" obj
readJSON _ = mzero
instance JSON Tile where
showJSON = undefined
readJSON (JSObject obj) = do
Tile
<$> valFromObj "id" obj
<*> valFromObj "animation" obj
readJSON _ = mzero
instance JSON Tileset where
showJSON = undefined
readJSON (JSObject obj) = do
Tileset
<$> valFromObj "columns" obj
<*> valFromObj "tilewidth" obj
<*> valFromObj "tileheight" obj
<*> valFromObj "firstgid" obj
<*> valFromObj "tilecount" obj
<*> (valFromObj "tiles" obj <|> pure Vector.empty)
readJSON _ = mzero
instance JSON Layer where
showJSON = undefined
readJSON (JSObject obj) =
case get_field obj "type" of
Just "tilelayer" ->
TileLayer <$> valFromObj "name" obj <*> valFromObj "data" obj
Just "objectgroup" ->
ObjectLayer <$> valFromObj "name" obj <*> valFromObj "objects" obj
_ -> Error "unsupported layer type"
readJSON _ = mzero
-- Gets the "flip" custom property; if present and set, the entity will face left.
-- Only takes into account the first "flip" property found.
getPropertyDir :: JSObject JSValue -> Result Dir
getPropertyDir obj = do
props <- valFromObj "properties" obj <|> pure Vector.empty
pure $ case Vector.find flipProp props of
Just _ -> DirLeft
Nothing -> DirRight
where
flipProp :: Property -> Bool
flipProp (Property "flip" (PropertyValueBool True)) = True
flipProp _ = False
instance JSON Object where
showJSON = undefined
readJSON (JSObject obj) =
case get_field obj "name" of
Just "Player" ->
PlayerEntity <$> valFromObj "x" obj <*> valFromObj "y" obj
Just "Battery" ->
BatteryEntity <$> valFromObj "x" obj <*> valFromObj "y" obj
Just "Slime" ->
SlimeEntity <$> valFromObj "x" obj <*> valFromObj "y" obj <*> getPropertyDir obj
Just "Robot" ->
RobotEntity <$> valFromObj "x" obj <*> valFromObj "y" obj <*> getPropertyDir obj
Just "Shooter" ->
ShooterEntity <$> valFromObj "x" obj <*> valFromObj "y" obj <*> getPropertyDir obj
Just "Runner" ->
RunnerEntity <$> valFromObj "x" obj <*> valFromObj "y" obj <*> getPropertyDir obj
Just "Tracker" ->
TrackerEntity <$> valFromObj "x" obj <*> valFromObj "y" obj <*> getPropertyDir obj
Just (JSString (JSONString s)) -> Error $ "unsupported entity " ++ show s
e -> Error $ "unsupported entity in " ++ show e
readJSON _ = mzero
instance JSON JsonMapData where
showJSON = undefined
readJSON (JSObject obj) =
JsonMapData
<$> valFromObj "width" obj
<*> valFromObj "height" obj
<*> valFromObj "tilesets" obj
<*> valFromObj "layers" obj
readJSON _ = mzero
data MapData = MapData
{ width :: Int,
height :: Int,
tilesets :: Vector Tileset,
tileLayers :: Vector (Vector Int),
blocked :: Vector Int,
objects :: Vector Object
}
deriving (Show)
data Viewport = Viewport Int Int Int Int
data MapState = MapState
{ delay :: Int,
step :: Int
}
data Map = Map MapData SDL.Texture MapState
-- | Loads a list of maps from JSON file.
loadMapList :: String -> IO [String]
loadMapList filename = do
d <- readFile filename
case decode d :: Result [String] of
Ok s -> pure s
Error e -> error e
-- | Loads a map from a JSON file.
load :: String -> SDL.Texture -> IO Map
load filename tex = do
d <- readFile filename
case decode d :: Result JsonMapData of
Ok s -> do
let tileLayers = Vector.mapMaybe (filterTileLayer (\l -> l.name /= "Blocked")) s.layers
blockedLayers = Vector.mapMaybe (filterTileLayer (\l -> l.name == "Blocked")) s.layers
blockedLayer <- Vector.headM blockedLayers
pure $
Map
MapData
{ width = s.width,
height = s.height,
tilesets = s.tilesets,
tileLayers = tileLayers,
blocked = blockedLayer,
objects = join $ Vector.mapMaybe filterObjectLayer s.layers
}
tex
(MapState 0 0)
Error e -> error e
where
filterTileLayer :: (Layer -> Bool) -> Layer -> Maybe (Vector Int)
filterTileLayer f l = case l of
TileLayer _ tiles -> if f l then Just tiles else Nothing
_ -> Nothing
filterObjectLayer :: Layer -> Maybe (Vector Object)
filterObjectLayer l = case l of
ObjectLayer _ objs -> Just objs
_ -> Nothing
-- | Check for collision detection vs "Blocked" TileLayer.
-- x and y in pixels.
isBlocked :: Map -> Int -> Int -> Bool
isBlocked (Map (MapData mapWidth _ tilesets _ blocked _) _ _) x y =
blocked Vector.! ((x `div` ts.width) + (y `div` ts.height) * mapWidth) >= ts.firstGid
where
ts = Vector.head tilesets
-- | Check for collision detection vs deadly tiles in "Blocked" TileLayer.
-- x and y in pixels.
isBlockedDeadly :: Map -> Int -> Int -> Bool
isBlockedDeadly (Map (MapData mapWidth _ tilesets _ blocked _) _ _) x y =
blocked Vector.! ((x `div` ts.width) + (y `div` ts.height) * mapWidth) == deadlyTileId + ts.firstGid
where
ts = Vector.head tilesets
-- | Return the objects in a map.
objects :: Map -> [Object]
objects (Map md _ _) = Vector.toList md.objects
isPlayer :: Object -> Bool
isPlayer (PlayerEntity _ _) = True
isPlayer _ = False
-- | Return the number of batteries in a map.
totalBatteries :: Map -> Int
totalBatteries (Map md _ _) = Vector.length $ Vector.filter isBattery (md.objects)
where
isBattery :: Object -> Bool
isBattery (BatteryEntity _ _) = True
isBattery _ = False
-- | Set the SDL viewport based on the map and the provided viewport coordinates.
-- It returns the viewport to be used by render.
-- Optionally an offset can be provided.
viewport :: SDL.Renderer -> Map -> Int -> Int -> Int -> Int -> Maybe (Int, Int) -> IO Viewport
viewport renderer (Map mapData _ _) vx vy vw vh offs = do
SDL.rendererViewport renderer $= Just mapRect
pure $ Viewport newx newy vw vh
where
tileset = Vector.head mapData.tilesets
mapWidth = mapData.width * tileset.width
mapHeight = mapData.height * tileset.height
halfViewportWidth = vw `div` 2
halfViewportHeight = vh `div` 2
-- the coords are the center focus
fx = max (vx - halfViewportWidth) 0
fy = max (vy - halfViewportHeight) 0
newx = min (if fx + halfViewportWidth > mapWidth then mapWidth - vw else fx) (mapWidth - vw)
newy = min (if fy + halfViewportHeight > mapHeight then mapHeight - vh else fy) (mapHeight - vh)
(offsx, offsy) = fromMaybe (0, 0) offs
mapRect = U.rect (offsx - newx) (offsy - newy) (newx + vw) (newy + vh)
-- | Render a map.
-- Requires a Viewport from viewport.
render :: SDL.Renderer -> Map -> Viewport -> IO ()
render renderer (Map mapData tex (MapState _ step)) (Viewport vx vy vw vh) = do
Vector.mapM_
( \layer ->
Vector.mapM_
( \(x, y) ->
-- clipping because we draw one extra row/col because the scroll
when (x >= 0 && y >= 0 && x < mapData.width && y < mapData.height) $
renderTile x y (layer Vector.! (x + (y * mapData.width)))
)
index
)
mapData.tileLayers
where
tileset = Vector.head mapData.tilesets
tileWidth = tileset.width
tileHeight = tileset.height
-- origin x, y in tiles
ox = vx `div` tileWidth - 1
oy = vy `div` tileHeight - 1
-- viewport size in tiles
drawWidth = 1 + vw `div` tileWidth
drawHeight = 1 + vh `div` tileHeight
-- we draw one extra row/col
index = Vector.fromList [(x, y) | x <- [ox .. ox + drawWidth], y <- [oy .. oy + drawHeight]]
-- XXX: performance of this?
findTileset :: Int -> Maybe Tileset
findTileset tile = Vector.find (\t -> t.firstGid + t.tilecount > tile && t.firstGid <= tile) mapData.tilesets
findTile :: Tileset -> Int -> Int
findTile ts tile = case Vector.find (\t -> t.id == tile - ts.firstGid) ts.tiles of
Nothing -> tile - ts.firstGid
Just (Tile _ frames) -> fmap (\(Frame i) -> i) frames Vector.! (step `mod` Vector.length frames)
renderTile :: Int -> Int -> Int -> IO ()
renderTile x y tile =
case findTileset tile of
Nothing -> pure ()
Just ts -> do
let tsTile = findTile ts tile
tx = tsTile `rem` ts.cols
ty = tsTile `div` ts.cols
src = U.rect (tx * ts.width) (ty * ts.height) ts.width ts.height
dst = U.rect (x * tileWidth) (y * tileHeight) ts.width ts.height
SDL.copy renderer tex (Just src) (Just dst)
-- | Update the state of the map.
update :: Map -> Map
update (Map mapData texture state)
| state.delay < frameDelay = Map mapData texture state {delay = state.delay + 1}
| otherwise = Map mapData texture state {delay = 0, step = state.step + 1}
|