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authorJuan J. Martinez <jjm@usebox.net>2024-01-01 17:17:42 +0000
committerJuan J. Martinez <jjm@usebox.net>2024-01-01 17:17:42 +0000
commite08bf0a732db1efae4cbc9caa72cfc6f983c1232 (patch)
treebc28856d26fa32e564dfc31af5c8ad0e8dd9d99c /main.lua
parentcadf402db8462a013f77a051914c9b953cf97d71 (diff)
downloadstorage-chaos-main.tar.gz
storage-chaos-main.zip
Added sound effectsHEADmain
Diffstat (limited to 'main.lua')
-rw-r--r--main.lua22
1 files changed, 21 insertions, 1 deletions
diff --git a/main.lua b/main.lua
index 3391780..832afea 100644
--- a/main.lua
+++ b/main.lua
@@ -35,6 +35,13 @@ function love.load()
goal = love.graphics.newImage("data/goal.png")
crate_goal = love.graphics.newImage("data/crate_goal.png")
+ -- load sounds
+ move_sound = love.audio.newSource("data/move.wav", "static")
+ crate_sound = love.audio.newSource("data/crate_move.wav", "static")
+ undo_sound = love.audio.newSource("data/undo.wav", "static")
+ restart_sound = love.audio.newSource("data/restart.wav", "static")
+ win_sound = love.audio.newSource("data/win.wav", "static")
+
player_frames = {
love.graphics.newImage("data/player_01.png"),
love.graphics.newImage("data/player_02.png")
@@ -107,6 +114,7 @@ function move(target_x, target_y)
end
end
+ local playing = false
-- pushing a box
if destination == '$' or destination == '*' then
local destination_crate = level[player_y + target_y * 2][player_x + target_x * 2]
@@ -127,6 +135,9 @@ function move(target_x, target_y)
else
level[player_y + target_y * 2][player_x + target_x * 2] = '*'
end
+
+ playing = true
+ crate_sound:play()
else
-- we can't, so we don't move
return
@@ -151,6 +162,10 @@ function move(target_x, target_y)
player_y = player_y + target_y
moves = moves + 1
+ if playing == false then
+ move_sound:play()
+ end
+
-- save the previous move for UNDO
table.insert(state_undo, 1, {undo, undo_x, undo_y})
end
@@ -173,8 +188,9 @@ end
-- keypressed handler during play
function keypressed_play(key)
if key == "r" then
- -- reset level
+ -- restart level
set_level(current_level)
+ restart_sound:play()
return
elseif key == "u" and #state_undo > 0 then
-- undo move
@@ -183,6 +199,7 @@ function keypressed_play(key)
player_x = state[2]
player_y = state[3]
moves = moves - 1
+ undo_sound:play()
end
-- where are we moving
@@ -294,6 +311,9 @@ function love.draw()
if state == "win" then
if win_delay < 64 then
win_delay = win_delay + 1
+ if win_delay == 64 then
+ win_sound:play()
+ end
else
love.graphics.setColor(0.3, 0.3, 0.5)
love.graphics.rectangle("fill", 0, 80 * game.scale, game.width * game.scale, 60 * game.scale)