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authorJuan J. Martinez <jjm@usebox.net>2023-05-10 12:18:27 +0100
committerJuan J. Martinez <jjm@usebox.net>2023-05-10 12:18:27 +0100
commit2a9dba45c2219757dccb249737d504b922f4451e (patch)
tree9780e6e70ef5b6b7ac8aec5869b9679810024c03
parentc1e83a23774fff30a257466e19b1237b3b78b055 (diff)
downloadtr8vm-2a9dba45c2219757dccb249737d504b922f4451e.tar.gz
tr8vm-2a9dba45c2219757dccb249737d504b922f4451e.zip
Add frame support, updated sprite
-rw-r--r--game/assets/player.pngbin7775 -> 12406 bytes
-rw-r--r--game/entities.asm54
-rw-r--r--game/main.asm2
-rw-r--r--game/player.asm26
4 files changed, 74 insertions, 8 deletions
diff --git a/game/assets/player.png b/game/assets/player.png
index 13b7242..2e10235 100644
--- a/game/assets/player.png
+++ b/game/assets/player.png
Binary files differ
diff --git a/game/entities.asm b/game/entities.asm
index fd79825..6116624 100644
--- a/game/entities.asm
+++ b/game/entities.asm
@@ -63,7 +63,7 @@ entities_erase_next:
port b, y
; next entity
- add x, 5
+ add x, 6
bo
inc a
@@ -90,7 +90,7 @@ entities_update_next:
push a
push x
- add x, 5
+ add x, 6
bo
inc a
@@ -117,7 +117,7 @@ entities_update_next:
pop a
; next entity
- add x, 7
+ add x, 8
bo
inc a
@@ -137,6 +137,8 @@ entities_draw_next:
bz
jmp entities_draw_done
+ ; two local variables to keep x, y coord
+
inc x
bo
inc a
@@ -154,9 +156,9 @@ entities_draw_next:
inc x
bo
inc a
- ; a : x points to sprite data
+ ; a : x points to the frame
- ; get gb data
+ ; save bg data
; settings mode
ld y, 128
@@ -201,15 +203,53 @@ entities_draw_next:
; setup
inc b
- ; addr: sprite data
+ ; prepare some local variables
+
+ ; frame
ld y, [a : x]
- port b, y
+ inc x
+ bo
+ inc a
+ push y
+
+ ; sprite addr
+ ld y, [a : x]
+ push y
inc x
bo
inc a
ld y, [a : x]
+ push y
+
+ ; frame number
+ ld b, [sp + 2]
+entity_draw_frame:
+ dec b
+ bo
+ jmp entity_draw_frame_done
+
+ ; calculate frame
+ ld y, [sp + 0]
+ inc y
+ ld [sp + 0], y
+ jmp entity_draw_frame
+
+entity_draw_frame_done:
+
+ ; settings port
+ ld b, 0xb1
+
+ ; addr: sprite data
+ ld y, [sp + 1]
+ port b, y
+ ld y, [sp + 0]
port b, y
+ ; free local variables
+ pop y
+ pop y
+ pop y
+
; x
ld y, [sp + 1]
port b, y
diff --git a/game/main.asm b/game/main.asm
index 3062ead..68d1267 100644
--- a/game/main.asm
+++ b/game/main.asm
@@ -63,6 +63,8 @@ entities:
.db ET_PLAYER
; x, y
.db 0, 0
+ ; frame
+ .db 0
.dw player_sprite
.dw player_update
diff --git a/game/player.asm b/game/player.asm
index 4a6537f..0e44411 100644
--- a/game/player.asm
+++ b/game/player.asm
@@ -44,5 +44,29 @@ player_update:
ld [a : x], y
- ret
+ ; update frame
+ inc x
+ bo
+ inc a
+
+ ; base frame
+ ld y, 0
+
+ ; both left and right
+ and b, 48
+ cmp b, 48
+ bz
+ jmp player_store_frame
+
+ ; left
+ bit b, 4
+ bz
+ ld y, 2
+ ; right
+ bit b, 5
+ bz
+ ld y, 1
+player_store_frame:
+ ld [a : x], y
+ ret