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authorJuan J. Martinez <jjm@usebox.net>2023-05-12 17:39:09 +0100
committerJuan J. Martinez <jjm@usebox.net>2023-05-12 17:39:09 +0100
commitc9c562a372f808f9474b14daf0ae23d32c86da8d (patch)
treee7583250960d40c3288b5a367adcb4a285e1d1c1
parent820d42da5f25916ba4378fd8ee3ac7e0d2fd1f5a (diff)
downloadtr8vm-c9c562a372f808f9474b14daf0ae23d32c86da8d.tar.gz
tr8vm-c9c562a372f808f9474b14daf0ae23d32c86da8d.zip
Add some comments
-rw-r--r--game/main.asm53
1 files changed, 38 insertions, 15 deletions
diff --git a/game/main.asm b/game/main.asm
index 8abd239..4b9a81f 100644
--- a/game/main.asm
+++ b/game/main.asm
@@ -4,7 +4,11 @@
call init
+;
+; Menu entry point
+;
menu:
+ ; reset the blink flag
ld x, <blink
ld a, >blink
ld y, 0
@@ -27,6 +31,10 @@ menu_loop:
bnz
jmp menu_loop
+
+;
+; Gameplay entry point
+;
play:
call init_game
@@ -49,21 +57,9 @@ game_loop:
jmp menu
-init:
- ; setup an int handler so we
- ; can use the frame int to sync
- ld a, >INT_VECTOR
- ld x, <INT_VECTOR
- ld b, <int_handler
- ld [a : x], b
- inc x
- ld b, >int_handler
- ld [a : x], b
-
- ; enable interrupts
- cif
- ret
-
+;
+; Setup the game after the menu
+;
init_game:
halt
@@ -84,6 +80,9 @@ init_game:
ret
+;
+; Helper to clear the screen
+;
clear_screen:
; erase the screen
ld b, 0
@@ -101,9 +100,15 @@ fill_loop:
jmp fill_loop
ret
+;
+; Controls the blink of the "press start" text
+;
blink:
.db 0
+;
+; Draws the menu
+;
menu_draw:
; settings mode
ld y, 128
@@ -222,6 +227,24 @@ menu_continue_start:
port b, y
ret
+;
+; Init the TR8 (setup an int handler)
+;
+init:
+ ; setup an int handler so we
+ ; can use the frame int to sync
+ ld a, >INT_VECTOR
+ ld x, <INT_VECTOR
+ ld b, <int_handler
+ ld [a : x], b
+ inc x
+ ld b, >int_handler
+ ld [a : x], b
+
+ ; enable interrupts
+ cif
+ ret
+
int_handler:
iret