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authorJuan J. Martinez <jjm@usebox.net>2023-05-05 21:54:03 +0100
committerJuan J. Martinez <jjm@usebox.net>2023-05-05 21:54:03 +0100
commite55d0bef8fdaa1c5a1b963968d12c40b29dcba3b (patch)
tree8f7a9ac2209d2b08e0f86fb051896857011d552a /README.md
parentb0df6e5b6a57feb8f6c35a5654d0e5422192aac7 (diff)
downloadtr8vm-e55d0bef8fdaa1c5a1b963968d12c40b29dcba3b.tar.gz
tr8vm-e55d0bef8fdaa1c5a1b963968d12c40b29dcba3b.zip
Consistency
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@@ -86,7 +86,7 @@ controller 1, and `0xf1` for controller 2.
### Palette
-Current palette (not final) is the default EGA 16 colour palette:
+Current palette (not final) is the default EGA 16 color palette:
| Index | RGB (hex) |
| --- | --- |
@@ -236,7 +236,7 @@ Read the file and add the content to the output at current position.
.incpng "filename"
Read the PNG image and add the content to the output at current position. The
-image colours will be matched with the TR8 palette and any non-matching color
+image colors will be matched with the TR8 palette and any non-matching color
will be condiered transparent and the index `128` will be used.
The blitter won't draw any pixel with index larger than 15.