aboutsummaryrefslogtreecommitdiff
path: root/game/assets
diff options
context:
space:
mode:
authorJuan J. Martinez <jjm@usebox.net>2023-05-12 23:36:49 +0100
committerJuan J. Martinez <jjm@usebox.net>2023-05-12 23:36:49 +0100
commita20b308cfe92a8bb47c6896e7fdb24b15c2efd59 (patch)
tree22a38850ea38dc91f02095101192061aaafbc30d /game/assets
parent8eec2f91339b8f06e1b80c49c976a9d9ac6e01f7 (diff)
downloadtr8vm-a20b308cfe92a8bb47c6896e7fdb24b15c2efd59.tar.gz
tr8vm-a20b308cfe92a8bb47c6896e7fdb24b15c2efd59.zip
Add player bullets
Also a changes in the entity system: - don't preserve the BG (always erase black) - skip unused entities - fix in the reserved size (and entity is 8 bytes) - allocate new entities
Diffstat (limited to 'game/assets')
-rw-r--r--game/assets/pbullet.pngbin0 -> 656 bytes
1 files changed, 0 insertions, 0 deletions
diff --git a/game/assets/pbullet.png b/game/assets/pbullet.png
new file mode 100644
index 0000000..e1ab048
--- /dev/null
+++ b/game/assets/pbullet.png
Binary files differ