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authorJuan J. Martinez <jjm@usebox.net>2023-05-11 20:57:55 +0100
committerJuan J. Martinez <jjm@usebox.net>2023-05-11 20:57:55 +0100
commit681ba9adf948ebdc909b08979c76251053af7a9e (patch)
tree36ed6a598c808df7237f8bf65383e878f0fd3266 /game
parent871062265cdfb565ba64834cfd85f079f387317e (diff)
downloadtr8vm-681ba9adf948ebdc909b08979c76251053af7a9e.tar.gz
tr8vm-681ba9adf948ebdc909b08979c76251053af7a9e.zip
Add starfield effect
Diffstat (limited to 'game')
-rw-r--r--game/entities.asm2
-rw-r--r--game/main.asm54
-rw-r--r--game/starfield.asm70
3 files changed, 122 insertions, 4 deletions
diff --git a/game/entities.asm b/game/entities.asm
index 6116624..b3e1eea 100644
--- a/game/entities.asm
+++ b/game/entities.asm
@@ -265,7 +265,7 @@ entity_draw_frame_done:
; blit
dec b
- ; writw, transparent
+ ; write, transparent
ld y, 3
port b, y
diff --git a/game/main.asm b/game/main.asm
index 68d1267..e779a95 100644
--- a/game/main.asm
+++ b/game/main.asm
@@ -8,6 +8,7 @@ game_loop:
halt
call entities_erase
+ call stars_update
call entities_update
call entities_draw
@@ -29,14 +30,13 @@ init:
halt
- ; pattern for the BG
- ld b, 15
+ ; erase the screen
+ ld b, 0
ld a, 0xbf
ld x, 0
ld y, 0x40
fill_loop:
ld [a : x], b
- xor b, 5
inc x
bno
jmp fill_loop
@@ -52,6 +52,7 @@ fill_loop:
int_handler:
iret
+.include "starfield.asm"
.include "entities.asm"
.include "player.asm"
@@ -75,3 +76,50 @@ entities:
player_sprite:
.incpng "assets/player.png"
+; starfield data
+stars:
+ ; video addr, speed, color
+ .dw 0xc361
+ .db 1, 15
+ .dw 0xc204
+ .db 1, 6
+ .dw 0xcdf9
+ .db 1, 15
+ .dw 0xdb87
+ .db 1, 3
+ .dw 0xd242
+ .db 1, 15
+ .dw 0xdeea
+ .db 1, 6
+ .dw 0xe7af
+ .db 1, 15
+ .dw 0xed68
+ .db 1, 3
+ .dw 0xf812
+ .db 1, 15
+ .dw 0xfbca
+ .db 1, 13
+ .dw 0xc361
+ .db 2, 8
+ .dw 0xc204
+ .db 2, 9
+ .dw 0xcdf9
+ .db 3, 7
+ .dw 0xdb87
+ .db 3, 4
+ .dw 0xd242
+ .db 2, 8
+ .dw 0xdeea
+ .db 3, 9
+ .dw 0xe7af
+ .db 3, 6
+ .dw 0xed68
+ .db 2, 9
+ .dw 0xf812
+ .db 3, 14
+ .dw 0xfbca
+ .db 2, 3
+ ; end of list
+ .dw 0xffff
+
+
diff --git a/game/starfield.asm b/game/starfield.asm
new file mode 100644
index 0000000..e8b8ed1
--- /dev/null
+++ b/game/starfield.asm
@@ -0,0 +1,70 @@
+;
+; Simple starfield effect
+;
+stars_update:
+ ld x, <stars
+ ld a, >stars
+
+stars_update_loop:
+ ld y, [a : x]
+ inc x
+ bo
+ inc a
+ ld b, [a : x]
+ ; is the end of list?
+ cmp b, 0xff
+ bz
+ ret
+
+ push a
+ push x
+
+ ; erase old
+ ld x, 0
+ ld [b : y], x
+ ld x, [sp + 0]
+
+ ; update address
+ inc x
+ bo
+ inc a
+ push x
+ ld x, [a : x]
+stars_update_addr:
+ add y, 128
+ bo
+ inc b
+ cmp b, 0xfe
+ bnz
+ jmp stars_no_wrap
+ cmp y, 0x80
+ bc
+ ld b, 0xbf
+stars_no_wrap:
+ dec x
+ bnz
+ jmp stars_update_addr
+ pop x
+
+ ; draw new: color
+ inc x
+ bo
+ inc a
+ ld x, [a : x]
+ ld [b : y], x
+
+ pop x
+ pop a
+
+ ; save new address
+ ld [a : x], b
+ dec x
+ bo
+ dec a
+ ld [a : x], y
+
+ ; next star
+ add x, 4
+ bo
+ inc a
+ jmp stars_update_loop