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authorJuan J. Martinez <jjm@usebox.net>2023-05-09 22:43:33 +0100
committerJuan J. Martinez <jjm@usebox.net>2023-05-09 22:43:33 +0100
commitd532317c011b9e5653241d50b961ee8caa710144 (patch)
treecb9fb308b9a92aa667ee626c8474b3e1e9f6f083 /game
parent741561787cc2df547d5f520a142beaff234c488e (diff)
downloadtr8vm-d532317c011b9e5653241d50b961ee8caa710144.tar.gz
tr8vm-d532317c011b9e5653241d50b961ee8caa710144.zip
Playground
Potential example game.
Diffstat (limited to 'game')
-rw-r--r--game/Makefile15
-rw-r--r--game/assets/player.pngbin0 -> 7775 bytes
-rw-r--r--game/entities.asm263
-rw-r--r--game/main.asm75
-rw-r--r--game/player.asm48
5 files changed, 401 insertions, 0 deletions
diff --git a/game/Makefile b/game/Makefile
new file mode 100644
index 0000000..9014844
--- /dev/null
+++ b/game/Makefile
@@ -0,0 +1,15 @@
+
+BIN := game.tr8
+SRCS := $(wildcard *.asm) $(wildcard assets/*.png)
+
+game.tr8: $(SRCS)
+ ../tr8as main.asm $(BIN)
+
+run: $(BIN)
+ ../tr8vm $<
+
+clean:
+ rm -f $(BIN)
+
+.PHONY: clean run
+
diff --git a/game/assets/player.png b/game/assets/player.png
new file mode 100644
index 0000000..13b7242
--- /dev/null
+++ b/game/assets/player.png
Binary files differ
diff --git a/game/entities.asm b/game/entities.asm
new file mode 100644
index 0000000..fa9d8fd
--- /dev/null
+++ b/game/entities.asm
@@ -0,0 +1,263 @@
+;
+; Simple array based entity system
+;
+
+.equ ET_NONE 0
+.equ ET_PLAYER 1
+.equ ET_ENEMY 2
+.equ ET_END 0xff
+
+.equ ET_BG 0xa000
+
+entities_erase:
+ ; bg is stored in ET_BG addr
+ ld b, >ET_BG
+ push b
+
+ ld x, <entities
+ ld a, >entities
+
+entities_erase_next:
+ ld y, [a : x]
+ cmp y, ET_END
+ bz
+ jmp entities_erase_done
+
+ ; write, no transparent
+ ld y, 1
+ push y
+
+ ; dst: x
+ inc x
+ bo
+ inc a
+ ld y, [a : x]
+ push y
+
+ ; dst: y
+ inc x
+ bo
+ inc a
+ ld y, [a : x]
+ push y
+
+ ; src: saved bg
+ ld y, [sp + 3]
+ push y
+ ld y, 0
+ push y
+
+ call entities_blt
+
+ pop y
+ pop y
+ pop y
+ pop y
+ pop y
+
+ ; next entity
+ add x, 5
+ bo
+ inc a
+
+ pop b
+ inc b
+ push b
+
+ jmp entities_erase_next
+
+entities_erase_done:
+ pop a
+ ret
+
+entities_update:
+ ld x, <entities
+ ld a, >entities
+
+entities_update_next:
+ ld y, [a : x]
+ cmp y, ET_END
+ bz
+ ret
+
+ push a
+ push x
+
+ add x, 5
+ bo
+ inc a
+
+ ld y, [a : x]
+ inc x
+ bo
+ inc a
+ ld b, [a : x]
+ inc x
+ bo
+ inc a
+
+ ld x, [sp + 0]
+ ld a, [sp + 1]
+
+ ; entity update
+ push a
+ push x
+ call [b : y]
+ pop x
+ pop x
+
+ pop x
+ pop a
+
+ add x, 7
+ bo
+ inc a
+
+ jmp entities_update_next
+
+entities_draw:
+ ; bg is stored in ET_BG addr
+ ld b, >ET_BG
+ push b
+
+ ld x, <entities
+ ld a, >entities
+
+entities_draw_next:
+ ld y, [a : x]
+ cmp y, ET_END
+ bz
+ jmp entities_draw_done
+
+ inc x
+ bo
+ inc a
+ ; save x addr for later
+ push a
+ push x
+
+ ; save bg
+
+ ; read, no transparent
+ ld y, 4
+ push y
+
+ ; dst: x
+ ld y, [a : x]
+ push y
+
+ ; dst: y
+ inc x
+ bo
+ inc a
+ ld y, [a : x]
+ push y
+
+ ; dst: save bg
+ ld y, [sp + 5]
+ push y
+ ld y, 0
+ push y
+
+ call entities_blt
+
+ pop y
+ pop y
+ pop y
+ pop y
+ pop y
+
+ ; draw sprite
+
+ ; x addr
+ pop x
+ pop a
+
+ ; write, transparent
+ ld y, 3
+ push y
+
+ ; dst: x
+ ld y, [a : x]
+ push y
+
+ ; dst: y
+ inc x
+ bo
+ inc a
+ ld y, [a : x]
+ push y
+
+ ; src: the sprite
+ inc x
+ bo
+ inc a
+ ld y, [a : x]
+ inc x
+ bo
+ inc a
+ ld b, [a : x]
+ push b
+ push y
+
+ call entities_blt
+
+ pop y
+ pop y
+ pop y
+ pop y
+ pop y
+
+ ; next entity
+ add x, 3
+ bo
+ inc a
+
+ pop b
+ inc b
+ push b
+
+ jmp entities_draw_next
+
+entities_draw_done:
+ pop a
+ ret
+
+; sp: write mode
+; y coord
+; x coord
+; addr
+entities_blt:
+ ; settings mode
+ ld y, 128
+ ld b, 0xb0
+ port b, y
+
+ ; setup
+ inc b
+
+ ; addr
+ ld y, [sp + 2]
+ port b, y
+ ld y, [sp + 3]
+ port b, y
+
+ ; x
+ ld y, [sp + 5]
+ port b, y
+ ; y
+ ld y, [sp + 4]
+ port b, y
+
+ ; 16x16
+ ld y, 16
+ port b, y
+ port b, y
+
+ ; blit
+ dec b
+ ; write mode
+ ld y, [sp + 6]
+ port b, y
+ ret
+
diff --git a/game/main.asm b/game/main.asm
new file mode 100644
index 0000000..3062ead
--- /dev/null
+++ b/game/main.asm
@@ -0,0 +1,75 @@
+.org 0
+
+.equ INT_VECTOR 0xff00
+
+ call init
+
+game_loop:
+ halt
+
+ call entities_erase
+ call entities_update
+ call entities_draw
+
+ jmp game_loop
+
+init:
+ ; setup an int handler so we
+ ; can use the frame int to sync
+ ld a, >INT_VECTOR
+ ld x, <INT_VECTOR
+ ld b, <int_handler
+ ld [a : x], b
+ inc x
+ ld b, >int_handler
+ ld [a : x], b
+
+ ; enable interrupts
+ cif
+
+ halt
+
+ ; pattern for the BG
+ ld b, 15
+ ld a, 0xbf
+ ld x, 0
+ ld y, 0x40
+fill_loop:
+ ld [a : x], b
+ xor b, 5
+ inc x
+ bno
+ jmp fill_loop
+ inc a
+ dec y
+ bnz
+ jmp fill_loop
+
+ call entities_draw
+
+ ret
+
+int_handler:
+ iret
+
+.include "entities.asm"
+.include "player.asm"
+
+;
+; entity data
+;
+entities:
+ ; type
+ .db ET_PLAYER
+ ; x, y
+ .db 0, 0
+ .dw player_sprite
+ .dw player_update
+
+ ; end of list
+ .db ET_END
+
+; sprite data
+player_sprite:
+ .incpng "assets/player.png"
+
diff --git a/game/player.asm b/game/player.asm
new file mode 100644
index 0000000..4a6537f
--- /dev/null
+++ b/game/player.asm
@@ -0,0 +1,48 @@
+;
+; player update code
+;
+
+player_update:
+ ld x, [sp + 2]
+ ld a, [sp + 3]
+
+ ; read controller 1
+ ld b, 0xf0
+ port b, b
+
+ inc x
+ bo
+ inc a
+ ; x coord
+ ld y, [a : x]
+
+ ; left
+ bit b, 4
+ bz
+ dec y
+ ; right
+ bit b, 5
+ bz
+ inc y
+
+ ld [a : x], y
+
+ inc x
+ bo
+ inc a
+ ; y coord
+ ld y, [a : x]
+
+ ; up
+ bit b, 2
+ bz
+ dec y
+ ; down
+ bit b, 3
+ bz
+ inc y
+
+ ld [a : x], y
+
+ ret
+