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# common
CC := gcc
CFLAGS := -Wpedantic -s -O2 -Wall -I. -I./Nuked-OPL3
LDFLAGS :=
# only for the vm player
SDL2_CONFIG := sdl2-config
OPL3_PATH := `realpath ./Nuked-OPL3`
LIBS := `$(SDL2_CONFIG) --libs` -L$(OPL3_PATH) -Wl,-rpath,$(OPL3_PATH) -lopl3
all: tr8as tr8vm
tr8vm: tr8vm.c vm.o vm.h
make -C Nuked-OPL3
$(CC) -std=c99 $(CFLAGS) `$(SDL2_CONFIG) --cflags` $< vm.o `$(SDL2_CONFIG) --libs` $(LIBS) -o $@
tr8as: tr8as.c stb_image.o
$(CC) -std=c99 $(CFLAGS) -DDO_MAIN $< stb_image.o -o $@ -lm
vm.o: vm.c vm.h
$(CC) -c -std=c89 $(CFLAGS) $< -o $@
stb_image.o: stb_image.c stb_image.h
$(CC) -c -std=c99 $(CFLAGS) $< -o $@
example: example.tr8 tr8vm
./tr8vm example.tr8
game:
make -C game run
example.tr8: example.asm assets/icon.png tr8as
./tr8as example.asm example.tr8
clean:
make -C game clean
make -C Nuked-OPL3
rm -f tr8as tr8vm example.tr8 *.o
.PHONY: clean all example game
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