aboutsummaryrefslogtreecommitdiff
path: root/game/player.asm
blob: ef63839130fec88afe93067b8cc79e5a25e8aa3e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
;
; player update code
;

cool_down:
    .db 0

player_update:
    ld x, [sp + 2]
    ld a, [sp + 3]

    ; read controller 1
    ld b, 0xf0
    port b, b

    inc x
    bo
    inc a
    ; x coord
    ld y, [a : x]

    ; left
    bit b, 4
    bz
    dec y
    ; right
    bit b, 5
    bz
    inc y

    ld [a : x], y

    inc x
    bo
    inc a
    ; y coord
    ld y, [a : x]

    ; up
    bit b, 2
    bz
    dec y
    ; down
    bit b, 3
    bz
    inc y

    ld [a : x], y

    ; update frame
    inc x
    bo
    inc a

    ; base frame
    ld y, 0

    push b

    ; both left and right
    and b, 48
    cmp b, 48
    bz
    jmp player_store_frame

    ; left
    bit b, 4
    bz
    ld y, 2
    ; right
    bit b, 5
    bz
    ld y, 1

player_store_frame:
    ld [a : x], y

    pop b

    ; fire
    bit b, 0
    bnz
    ret

    ld x, <cool_down
    ld a, >cool_down
    ld y, [a : x]
    cmp y, 0
    bz
    jmp player_fire
    dec y
    ld [a : x], y
    ret

player_fire:
    add y, 10
    ld [a : x], y

    call bullet_player_new
    ret