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authorJuan J. Martinez <jjm@usebox.net>2022-12-24 14:22:22 +0000
committerJuan J. Martinez <jjm@usebox.net>2022-12-24 14:22:22 +0000
commitc93c3ab607bdc383752f4d1a016d9197d5f4f02c (patch)
tree766faaebdc1019cccde3fdfe1639d08c61ac9214
parent1158a7c50434f1e7436d8c00ce602329581b8e23 (diff)
downloadubox-msx-lib-c93c3ab607bdc383752f4d1a016d9197d5f4f02c.tar.gz
ubox-msx-lib-c93c3ab607bdc383752f4d1a016d9197d5f4f02c.zip
Typos
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@@ -105,8 +105,8 @@ Please check `map.json` of the example game for a reference.
#### Configuration
-If the `Entities` layer is used (it must exists and be "visible"), the map
-importer will reuire a configuration file in JSON format that provides
+If the `Entities` layer is used (it must exist and be "visible"), the map
+importer will require a configuration file in JSON format that provides
information about the valid entities in the map.
For each entity it expects: