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authorJuan J. Martínez <jjm@usebox.net>2021-08-15 21:45:50 +0000
committerJuan J. Martínez <jjm@usebox.net>2021-08-15 21:45:50 +0000
commit2e8b3d6c5f4f18fb3f84fabd5d4381e55610e519 (patch)
tree0ddb65b103cc79b4951d6dd1f921d330ea9a9dc1 /docs/spman.md
parent51c0709b3eb5cd4b859d625e6855a1c72c3ae146 (diff)
parent47a7ff20df902f4d1c307e9c8b992672058b4486 (diff)
downloadubox-msx-lib-2e8b3d6c5f4f18fb3f84fabd5d4381e55610e519.tar.gz
ubox-msx-lib-2e8b3d6c5f4f18fb3f84fabd5d4381e55610e519.zip
Merge branch 'pvmm-master-patch-20579' into 'master'
typos See merge request reidrac/ubox-msx-lib!8
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@@ -14,7 +14,7 @@ The manager is used as follows:
1. Initialize the manager with [spman_init](#spman_init).
2. Allocate patterns with [spman_alloc](#spman_alloc). This can be done at any
- time, is not needed to allocate all the patterns in one go.
+ time, it is not needed to allocate all the patterns in one go.
3. In the game loop:
- Allocate sprites to be drawn on screen, using
[spman_alloc_fixed_sprite](#spman_alloc_fixed_sprite) for sprites excluded