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author | Juan J. Martinez <jjm@usebox.net> | 2022-12-11 10:41:23 +0000 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2022-12-11 10:41:23 +0000 |
commit | fa92e111ab5dfb3f386ad53317fea0103111cfbb (patch) | |
tree | ec634258d3391c05b4fe20cedaca4fb65ca8e3e8 /docs/tools.md | |
parent | 4f4e4d92c83795bd2283ed7ff7f61e56c583ad9c (diff) | |
download | ubox-msx-lib-fa92e111ab5dfb3f386ad53317fea0103111cfbb.tar.gz ubox-msx-lib-fa92e111ab5dfb3f386ad53317fea0103111cfbb.zip |
Make Entities layer optional.
It can also be disabled using "visible" flag in tiled.
Closes issue #19
Diffstat (limited to 'docs/tools.md')
-rw-r--r-- | docs/tools.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/tools.md b/docs/tools.md index 67b797a..caf67c4 100644 --- a/docs/tools.md +++ b/docs/tools.md @@ -88,7 +88,7 @@ This is a map importer to use with [tiled](https://www.mapeditor.org/) JSON form The map importer supports: -- **entities**: an object layer describing game entities such as enemies. +- **entities**: an optional object layer describing game entities such as enemies. If the "visible" property on this layer is set to "false", the layer will be ignored even if present. - **map**: a tile layer describing the map itself. #### Map requirements |