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authorPedro de Medeiros <pedro.medeiros@gmail.com>2021-08-13 15:02:50 +0000
committerPedro de Medeiros <pedro.medeiros@gmail.com>2021-08-13 15:02:50 +0000
commit47a7ff20df902f4d1c307e9c8b992672058b4486 (patch)
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parent1c891be173e90245fb42342b28d5855089811a46 (diff)
downloadubox-msx-lib-47a7ff20df902f4d1c307e9c8b992672058b4486.tar.gz
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Update tools.md
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@@ -192,7 +192,7 @@ or height (whatever is bigger) *in tiles*. This can be used for entities that
cover an area, for example a moving platform. The example game doesn't use
this property.
-The entities are encoded as a stream that ends with the byte `0xff` as terminator.
+The entities are encoded in a stream that ends with the byte `0xff` as terminator.
Refer to the example game and `init_map_entities()` in `game.c` for a full example.