diff options
author | Pedro de Medeiros <pedro.medeiros@gmail.com> | 2021-08-13 15:02:50 +0000 |
---|---|---|
committer | Pedro de Medeiros <pedro.medeiros@gmail.com> | 2021-08-13 15:02:50 +0000 |
commit | 47a7ff20df902f4d1c307e9c8b992672058b4486 (patch) | |
tree | 0ddb65b103cc79b4951d6dd1f921d330ea9a9dc1 /docs | |
parent | 1c891be173e90245fb42342b28d5855089811a46 (diff) | |
download | ubox-msx-lib-47a7ff20df902f4d1c307e9c8b992672058b4486.tar.gz ubox-msx-lib-47a7ff20df902f4d1c307e9c8b992672058b4486.zip |
Update tools.md
Diffstat (limited to 'docs')
-rw-r--r-- | docs/tools.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/tools.md b/docs/tools.md index 0ba02e6..4272c40 100644 --- a/docs/tools.md +++ b/docs/tools.md @@ -192,7 +192,7 @@ or height (whatever is bigger) *in tiles*. This can be used for entities that cover an area, for example a moving platform. The example game doesn't use this property. -The entities are encoded as a stream that ends with the byte `0xff` as terminator. +The entities are encoded in a stream that ends with the byte `0xff` as terminator. Refer to the example game and `init_map_entities()` in `game.c` for a full example. |