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author | Juan J. Martinez <jjm@usebox.net> | 2021-06-24 20:49:44 +0100 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2021-06-24 20:49:44 +0100 |
commit | 2569e268ae9b81938d00592a86b8205fb0df623c (patch) | |
tree | e7575534d620b07da75263905f579bd30f5a0192 /docs | |
parent | 6308dd914763e454f0fe9a57a765825844885343 (diff) | |
download | ubox-msx-lib-2569e268ae9b81938d00592a86b8205fb0df623c.tar.gz ubox-msx-lib-2569e268ae9b81938d00592a86b8205fb0df623c.zip |
Documented png2tiles.py
Diffstat (limited to 'docs')
-rw-r--r-- | docs/tools.md | 51 |
1 files changed, 46 insertions, 5 deletions
diff --git a/docs/tools.md b/docs/tools.md index d94de8b..92fef88 100644 --- a/docs/tools.md +++ b/docs/tools.md @@ -10,12 +10,55 @@ tools (with `-h` flag), and the example game itself. ### png2tiles.py -TODO +This tool converts an image in PNG RGB image into a tileset of up to 256 tiles. + +The image is expected to use an approximation to RGB for the colours in the +Toshiba palette. + +| Palette index | RGB value | Notes | +| --- | --- | --- | +| 0 | 255, 0, 255 | Transparent | +| 1| 0, 0, 0 | | +| 2 | 102, 204, 102 | | +| 3 | 136, 238, 136 | | +| 4 | 68, 68, 221 | | +| 5 | 119, 119, 255 | | +| 6 | 187, 85, 85 | | +| 7 | 119, 221, 221 | | +| 8 | 221, 102, 102 | | +| 9 | 255, 119, 119 | | +| 10 | 204, 204, 85 | | +| 11 | 238, 238, 136 | | +| 12 | 85, 170, 85 | | +| 13 | 187, 85, 187 | | +| 14 | 204, 204, 204 | | +| 15 | 238, 238, 238 | | + +Any other colour will result in an error converting the image. + +The tool ensures that the tiles follow the *screen 2* mode restrictions: 2 +colours per line on each 8x8 tile. + +By default the generated file will include a colour map, with `ID_colors` as +identifier (if the default "tiles" is used, the table will use `tiles_colors`). + +The colour table can be omitted using the `--no-colors` flag. + +Example of use: +``` +png2tiles.py tiles.png > tiles.h +``` +This will result in a C include output. To generate assembler, use `--asm` flag. + +The output can be used with [ubox_set_tiles](ubox-lib-ref.html#ubox_set_tiles) and +[ubox_set_tiles_colors](ubox-lib-ref.html#ubox_set_tiles_colors), and the rest +of the [tiles functions](ubox-lib-ref.html#tile-functions). ### png2sprites.py -The tool converts an image that is a multiple of 16x16 into a sprite (or -sprites), to be used by [ubox's sprite functions](ubox-lib-ref.html#sprite-functions). +This tool converts a PNG RGB image that is a multiple of 16x16 into a sprite +(or sprites), to be used by [ubox's sprite +functions](ubox-lib-ref.html#sprite-functions). The result is 1 bit per pixel data without colour information. The colour will be provided as part of the `attr` field in the `sprite_attr` struct when @@ -39,8 +82,6 @@ Usage following the example: png2sprites.py -i player_sprite player.png > player.h ``` -Use `-h` for the full list of options. - ### map.py TODO |