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author | Juan J. Martinez <jjm@usebox.net> | 2020-12-30 19:07:31 +0000 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2020-12-30 19:23:41 +0000 |
commit | 2682bc5d1d864341aaeb42a449db73c3ecd16d70 (patch) | |
tree | 9116764364b4ee0ce7f6037305077807b57776de /game/src/aux.c | |
download | ubox-msx-lib-1.0.tar.gz ubox-msx-lib-1.0.zip |
Initial import1.0
Diffstat (limited to 'game/src/aux.c')
-rw-r--r-- | game/src/aux.c | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/game/src/aux.c b/game/src/aux.c new file mode 100644 index 0000000..15fc2a4 --- /dev/null +++ b/game/src/aux.c @@ -0,0 +1,27 @@ +#include <stdint.h> + +#include "ubox.h" + +#include "aux.h" + +/** + * Put a zero terminated string on the screen using tiles. + * + * The font starts on the tileset on tile 128 and the fist char in our has + * ASCII value 31, so it is adjusted so we can use ASCII *uppercase* directly + * in our C code. + */ +void put_text(uint8_t x, uint8_t y, const uint8_t *text) +{ + while (*text) + ubox_put_tile(x++, y, *text++ + 128 - 31); +} + +/** + * Wait for `frames` frames. + */ +void wait_for(uint8_t frames) +{ + while (frames--) + ubox_wait(); +} |