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authorJuan J. Martinez <jjm@usebox.net>2024-05-27 19:13:02 +0100
committerJuan J. Martinez <jjm@usebox.net>2024-05-27 19:13:02 +0100
commit420ac2c8f2307ddcbe551972544bbe11f05ee7ff (patch)
tree70748bd36a378f3a44ccb720e2776030eac956f2 /game/src/main.c
parent0b3ba3e708899145296e3b6c1496ff87efe6a6c7 (diff)
downloadubox-msx-lib-420ac2c8f2307ddcbe551972544bbe11f05ee7ff.tar.gz
ubox-msx-lib-420ac2c8f2307ddcbe551972544bbe11f05ee7ff.zip
Avoid function declarator with no prototype errors
This is for SDCC 4.4.0 at least.
Diffstat (limited to 'game/src/main.c')
-rw-r--r--game/src/main.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/game/src/main.c b/game/src/main.c
index c95fcc8..577fd5c 100644
--- a/game/src/main.c
+++ b/game/src/main.c
@@ -12,7 +12,7 @@
// generated
#include "tiles.h"
-void draw_menu()
+void draw_menu(void)
{
uint8_t i;
@@ -39,7 +39,7 @@ void draw_menu()
ubox_enable_screen();
}
-void draw_end_game()
+void draw_end_game(void)
{
ubox_disable_screen();
@@ -63,7 +63,7 @@ void draw_end_game()
}
}
-void draw_game_over()
+void draw_game_over(void)
{
ubox_disable_screen();
@@ -78,7 +78,7 @@ void draw_game_over()
ubox_wait_for(128);
}
-void main()
+void main(void)
{
// PAL: 50/2 = 25 FPS
// NTSC: 60/2 = 30 FPS