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authorJuan J. Martinez <jjm@usebox.net>2024-05-27 19:13:02 +0100
committerJuan J. Martinez <jjm@usebox.net>2024-05-27 19:13:02 +0100
commit420ac2c8f2307ddcbe551972544bbe11f05ee7ff (patch)
tree70748bd36a378f3a44ccb720e2776030eac956f2 /game/src
parent0b3ba3e708899145296e3b6c1496ff87efe6a6c7 (diff)
downloadubox-msx-lib-420ac2c8f2307ddcbe551972544bbe11f05ee7ff.tar.gz
ubox-msx-lib-420ac2c8f2307ddcbe551972544bbe11f05ee7ff.zip
Avoid function declarator with no prototype errors
This is for SDCC 4.4.0 at least.
Diffstat (limited to 'game/src')
-rw-r--r--game/src/game.c12
-rw-r--r--game/src/game.h12
-rw-r--r--game/src/main.c8
-rw-r--r--game/src/main.h4
4 files changed, 18 insertions, 18 deletions
diff --git a/game/src/game.c b/game/src/game.c
index 2fea5a3..3f91e23 100644
--- a/game/src/game.c
+++ b/game/src/game.c
@@ -19,7 +19,7 @@
#define BG_TILE_MAP 0x1800
-void init_map_entities()
+void init_map_entities(void)
{
const uint8_t *m = cur_map;
uint8_t typ, last = 0;
@@ -83,7 +83,7 @@ void init_map_entities()
}
-void draw_map()
+void draw_map(void)
{
// draw the map!
//
@@ -96,7 +96,7 @@ void draw_map()
ubox_write_vm((uint8_t *)BG_TILE_MAP, MAP_W * MAP_H, cur_map_data);
}
-void draw_hud()
+void draw_hud(void)
{
uint8_t i;
@@ -189,7 +189,7 @@ uint8_t is_map_elevator_up(uint8_t x, uint8_t y)
return (t == 14 || t == 15);
}
-void update_enemy()
+void update_enemy(void)
{
// check for the player; if alive and not invulnerable!
// we use small hit boxes
@@ -253,7 +253,7 @@ void update_enemy()
spman_alloc_sprite(&sp);
}
-void update_player()
+void update_player(void)
{
// to know if we need to update the walk animation
uint8_t moved = 0;
@@ -371,7 +371,7 @@ void update_player()
spman_alloc_fixed_sprite(&sp);
}
-void run_game()
+void run_game(void)
{
uint8_t i;
diff --git a/game/src/game.h b/game/src/game.h
index 5f5d603..1354522 100644
--- a/game/src/game.h
+++ b/game/src/game.h
@@ -80,16 +80,16 @@ struct entity
uint8_t flags;
uint8_t delay;
uint8_t frame;
- void (*update)();
+ void (*update)(void);
};
-void run_game();
+void run_game(void);
-void update_player();
-void update_enemy();
+void update_player(void);
+void update_enemy(void);
-void draw_map();
-void draw_hud();
+void draw_map(void);
+void draw_hud(void);
void erase_battery(uint8_t x, uint8_t y);
diff --git a/game/src/main.c b/game/src/main.c
index c95fcc8..577fd5c 100644
--- a/game/src/main.c
+++ b/game/src/main.c
@@ -12,7 +12,7 @@
// generated
#include "tiles.h"
-void draw_menu()
+void draw_menu(void)
{
uint8_t i;
@@ -39,7 +39,7 @@ void draw_menu()
ubox_enable_screen();
}
-void draw_end_game()
+void draw_end_game(void)
{
ubox_disable_screen();
@@ -63,7 +63,7 @@ void draw_end_game()
}
}
-void draw_game_over()
+void draw_game_over(void)
{
ubox_disable_screen();
@@ -78,7 +78,7 @@ void draw_game_over()
ubox_wait_for(128);
}
-void main()
+void main(void)
{
// PAL: 50/2 = 25 FPS
// NTSC: 60/2 = 30 FPS
diff --git a/game/src/main.h b/game/src/main.h
index 9f7b628..606a07c 100644
--- a/game/src/main.h
+++ b/game/src/main.h
@@ -33,8 +33,8 @@ enum effects
EFX_DEAD,
};
-void draw_end_game();
-void draw_menu();
+void draw_end_game(void);
+void draw_menu(void);
// store the selected control
LOCAL uint8_t ctl;