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author | Juan J. Martinez <jjm@usebox.net> | 2024-05-27 23:24:19 +0100 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2024-05-27 23:24:19 +0100 |
commit | 703ab56587aac0d79ccc0f72f2b8d9ee235e20a5 (patch) | |
tree | 32b186dc14c56fe19c004a403eeaaf7e2dd0b10f /game | |
parent | 420ac2c8f2307ddcbe551972544bbe11f05ee7ff (diff) | |
download | ubox-msx-lib-703ab56587aac0d79ccc0f72f2b8d9ee235e20a5.tar.gz ubox-msx-lib-703ab56587aac0d79ccc0f72f2b8d9ee235e20a5.zip |
Use SDCC's new calling convention
(this is an ABI breaking change, and will require changes to
user-written asm functions or their declarations)
Diffstat (limited to 'game')
-rw-r--r-- | game/src/helpers.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/helpers.c b/game/src/helpers.c index 9aa4785..295c504 100644 --- a/game/src/helpers.c +++ b/game/src/helpers.c @@ -7,7 +7,7 @@ /** * Put a zero terminated string on the screen using tiles. * - * The font starts on the tileset on tile 128 and the fist char in our has + * The font starts on the tileset on tile 128 and the fist char in our font has * ASCII value 31, so it is adjusted so we can use ASCII *uppercase* directly * in our C code. */ |