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authorJuan J. Martinez <jjm@usebox.net>2020-12-30 19:07:31 +0000
committerJuan J. Martinez <jjm@usebox.net>2020-12-30 19:23:41 +0000
commit2682bc5d1d864341aaeb42a449db73c3ecd16d70 (patch)
tree9116764364b4ee0ce7f6037305077807b57776de /include/mplayer.h
downloadubox-msx-lib-1.0.tar.gz
ubox-msx-lib-1.0.zip
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+/*
+ * mplayer lib
+ * Copyright (C) 2020 by Juan J. Martinez <jjm@usebox.net>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ * Arkos 2 AKM
+ * Copyright (c) 2016-2020 Julien Névo (contact@julien-nevo.com)
+ * (check mplayer/akm/LICENSE.txt; MIT License)
+ */
+
+#ifndef _MPLAYER_H
+#define _MPLAYER_H
+
+#include <stdint.h>
+
+// @Initialization
+
+/**
+ * Sets the player to play `sub_song` from `song`.
+ *
+ * `sub_song` starts from 0.
+ *
+ * This function can be called as many times as needed, for example, to change
+ * the playback to a different sub-song.
+ *
+ * It is required to call it at least once before using
+ * [mplayer_play](#mplayer_play).
+ *
+ * Example:
+ *
+ * ```c
+ * // tell the compiler we will use this
+ * // global symbol
+ * extern uint8_t SONG[];
+ *
+ * mplayer_init(SONG, 0);
+ * ```
+ *
+ * See [exporting songs and effects](#exporting-songs-and-effects) for details
+ * on how to add songs to your project.
+ */
+void mplayer_init(uint8_t *song, uint8_t sub_song);
+
+/**
+ * Inits the effects table.
+ *
+ * It is required to call it least once before using
+ * [mplayer_play](#mplayer_play) or any of the play effect functions.
+ *
+ * Example:
+ *
+ * ```c
+ * // tell the compiler we will use this
+ * // global symbol
+ * extern uint8_t EFFECTS[];
+ *
+ * mplayer_init_effects(EFFECTS);
+ * ```
+ *
+ * See [exporting songs and effects](#exporting-songs-and-effects) for details
+ * on how to add effects to your project.
+ */
+void mplayer_init_effects(uint8_t *effects) __z88dk_fastcall;
+
+// @Playback
+
+/**
+ * Plays a frame using the PSG.
+ *
+ * This must be called from the interrupt handler. See
+ * [set_user_isr](ubox-lib-ref.html#ubox_set_user_isr).
+ *
+ * [mplayer_init](#mplayer_init) must be called before using it.
+ *
+ * If the player is stopped, [mplayer_stop](#mplayer_stop) must be called to
+ * silence the PSG.
+ */
+void mplayer_play();
+
+/**
+ * Silences the PSG, stopping any sound.
+ *
+ * This doesn't stop the player if [mplayer_play](#mplayer_play) is called.
+ */
+void mplayer_stop();
+
+// @Sound effects
+
+/**
+ * Plays `effect_no` on `chan` channel at `inv_vol` volume.
+ *
+ * `effect_no` starts on 1 and refers to the index in the effects table set by
+ * [mplayer_init_effects](#mplayer_init_effects).
+ *
+ * `chan` can be 0, 1 or 2. It is recommended to use one channel for effects
+ * and the other two for the music.
+ *
+ * `inv_vol` is the inverted volume, with 0 for max volume and 16 for no sound.
+ *
+ * If an effects is already playing on the channel, it will be interrupted and
+ * replaced by this effect.
+ *
+ * The effects table must be set with
+ * [mplayer_init_effects](#mplayer_init_effects) before using this function.
+ *
+ * See [mplayer_play_effect_p](#mplayer_play_effect_p) for playing effects with
+ * priority.
+ *
+ * Example:
+ *
+ * ```c
+ * // plays effect 1 on channel 2 at highest volume
+ * mplayer_play_effect(1, 2, 0);
+ * ```
+ */
+void mplayer_play_effect(uint8_t effect_no, uint8_t chan, uint8_t inv_vol);
+
+/**
+ * Plays `effect_no` on `chan` channel at `inv_vol` volume using priority.
+ *
+ * `effect_no` starts on 1 and refers to the index in the effects table set by
+ * [mplayer_init_effects](#mplayer_init_effects).
+ *
+ * `effect_no` is used as priority, being effect number 1 the one with
+ * lowest priority.
+ *
+ * `chan` can be 0, 1 or 2. It is recommended to use one channel for effects
+ * and the other two for the music.
+ *
+ * `inv_vol` is the inverted volume, with 0 for max volume and 16 for no sound.
+ *
+ * The effect is played if no effect is already being played or if the effect
+ * being played has less priority. In that case, the effect currently being
+ * played will be interrupted and replaced by this effect.
+ *
+ * The effects table must be set with
+ * [mplayer_init_effects](#mplayer_init_effects) before using this function.
+ *
+ * See [mplayer_play_effect](#mplayer_play_effect) for playing effects without
+ * priority.
+ *
+ * Example:
+ *
+ * ```c
+ * // plays effect 2 on channel 2 at highest volume
+ * mplayer_play_effect_p(2, 2, 0);
+ * // won't interrupt effect 2 because it is higher priority than 1
+ * mplayer_play_effect_p(1, 2, 0);
+ * ```
+ */
+void mplayer_play_effect_p(uint8_t effect_no, uint8_t chan, uint8_t inv_vol);
+
+/**
+ * Stops the effect being played on `chan` channel.
+ */
+void mplayer_stop_effect_channel(uint8_t chan) __z88dk_fastcall;
+
+/**
+ * Returns 0 if there's no sound effect being played on `chan` channel, or
+ * a value different than 0 otherwise.
+ */
+uint8_t mplayer_is_sound_effect_on(uint8_t chan) __z88dk_fastcall;
+
+#endif // _MPLAYER_H