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AgeCommit message (Collapse)Author
2024-05-27Avoid function declarator with no prototype errorsJuan J. Martinez
This is for SDCC 4.4.0 at least.
2024-05-04Copyright year bumpJuan J. Martinez
2023-05-29Fix typoJuan J. Martinez
2022-09-16Added CAS support to the example gameJuan J. Martinez
2022-09-15Revert "FIX: the sprite order changed, green MUST be green"Juan J. Martinez
This reverts commit 975c98c51a2bb3fdf45409e7cb5d3d82ba323379.
2022-09-15FIX: the sprite order changed, green MUST be greenJuan J. Martinez
2022-05-24fixed docs and commentPedro de Medeiros
2022-05-24Explain how OBJs work and the crt0 exceptionJuan J. Martinez
2022-05-24automates compilation and inclusion of *.z80 files in game/srcPedro de Medeiros
2022-01-16Fixed compilation flagsJuan J. Martinez
CFLAGS was used in LDFLAGS.
2022-01-07Replacing VRAM magic numbers with constantsPedro de Medeiros
2021-12-15Starting Openmsx through GNU make works nowPedro de Medeiros
2021-10-31SDCC versions and support for current snapshotsJuan J. Martinez
2021-10-02Introduced config.envJuan J. Martinez
One config to rule the whole build system and the tests.
2021-04-06TypoJuan J. Martinez
2021-01-25Fix: actually, stop the music by playing silenceJuan J. Martinez
2021-01-25Reviewed makefilesJuan J. Martinez
2021-01-09Added compression to the mapJuan J. Martinez
2021-01-08Include bin in the path, moved target to gameJuan J. Martinez
Don't use relative path to tools in bin. The idea is that the user should be able to use their versions instead.
2021-01-07It is actually 222 bytesJuan J. Martinez
Also formatting.
2021-01-03Renamed aux to helpers to be windows compatibleJuan J. Martinez
2021-01-02Use wildcardJuan J. Martinez
2021-01-01ubox has a wait_for function :facepalm:Juan J. Martinez
2021-01-01TypoJuan J. Martinez
2021-01-01Clarified commentJuan J. Martinez
2021-01-01TypoJuan J. Martinez
2021-01-01Use the constants, avoid magic numbersJuan J. Martinez
2020-12-31Fix: prevent crash with MAX_ENTITIES are usedJuan J. Martinez
The look would crash if all the entities are used, so we count how many entities we process in the loop.
2020-12-30Initial import1.0Juan J. Martinez