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authorJuan J. Martinez <jjm@usebox.net>2023-07-16 22:01:47 +0100
committerJuan J. Martinez <jjm@usebox.net>2023-07-16 22:02:01 +0100
commitc65f26c530432519b576f8347926a8c94f03ad66 (patch)
tree9affc6a0f779cd8e07172a3f2708328f459329fd
parent3b751d86e5250df530cb694c6bbe44829006c013 (diff)
downloadgold-mine-run-c65f26c530432519b576f8347926a8c94f03ad66.tar.gz
gold-mine-run-c65f26c530432519b576f8347926a8c94f03ad66.zip
Ensure the player is drawn on stageclear
Even if invuln!
-rw-r--r--src/player.c6
-rw-r--r--src/player.h1
2 files changed, 7 insertions, 0 deletions
diff --git a/src/player.c b/src/player.c
index 15e7c8e..a64f5d0 100644
--- a/src/player.c
+++ b/src/player.c
@@ -353,3 +353,9 @@ uint16_t player_y()
{
return y;
}
+
+void player_stageclear()
+{
+ invuln = 0;
+ player_draw();
+}
diff --git a/src/player.h b/src/player.h
index 95bc14a..9fdaab0 100644
--- a/src/player.h
+++ b/src/player.h
@@ -11,6 +11,7 @@ uint8_t player_collision(Entity *e);
uint8_t player_collision_pickup(Entity *e);
void player_hit();
+void player_stageclear();
uint16_t player_x();
uint16_t player_y();