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author | Juan J. Martinez <jjm@usebox.net> | 2023-11-05 09:02:48 +0000 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2023-11-05 09:04:03 +0000 |
commit | 31b95622963e34cb7a70c888d9218a99376411d9 (patch) | |
tree | 7581dc68bc02e921aad4e1c357e53eb78b21a4b8 /README.md | |
parent | 410d89b23ed0ad6b5ab68b5a917241a81ea65334 (diff) | |
download | gold-mine-run-31b95622963e34cb7a70c888d9218a99376411d9.tar.gz gold-mine-run-31b95622963e34cb7a70c888d9218a99376411d9.zip |
Fixed the licence link
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -43,9 +43,9 @@ You can build the game with `make` and run it in DOSBOX with `make run`. This was made by [Juan J. Martinez](https://www.usebox.net/jjm/about/me/). * The code is licensed MIT, see [LICENSE](LICENSE) file. -* The assets are licensed [CC-SA-NC](https://creativecommons.org/licenses/by-sa/4.0/). +* The assets are licensed [CC-BY-SA-NC](https://creativecommons.org/licenses/by-nc-sa/4.0/). -Because the assets are licensed CC-SA-NC, you are not allowed to use them in a +Because the assets are licensed CC-BY-SA-NC, you are not allowed to use them in a commercial project. In case you wanted to sell copies of **Gold Mine Run!**, you would have to replace all the graphics, music, sound effects and level data. |