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authorJuan J. Martinez <jjm@usebox.net>2023-07-20 23:09:01 +0100
committerJuan J. Martinez <jjm@usebox.net>2023-07-20 23:09:01 +0100
commitf00ca8c1a2ae1c59854e60b13d3f529ab9e685c5 (patch)
tree91748c8bae0e2959f5fc809668c30b0270c685c1 /src/player.c
parent29b9ec683ff6f47db4f4535fec3c79eee6fb4837 (diff)
downloadgold-mine-run-f00ca8c1a2ae1c59854e60b13d3f529ab9e685c5.tar.gz
gold-mine-run-f00ca8c1a2ae1c59854e60b13d3f529ab9e685c5.zip
Move point a bit higher
This is because when the player is jumping may not look like it touching the gold.
Diffstat (limited to 'src/player.c')
-rw-r--r--src/player.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/player.c b/src/player.c
index 63bc222..96fb283 100644
--- a/src/player.c
+++ b/src/player.c
@@ -276,7 +276,7 @@ void player_update()
frame = FRAME_STANDING;
}
- if (map_update_gold(x + (dir == DIR_LEFT ? 7 : 8), y + 15))
+ if (map_update_gold(x + (dir == DIR_LEFT ? 7 : 8), y + 12))
{
add_score(10);
sound_play_efx(EFX_GOLD);