Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-08-13 | Use FIRE1 (jump) instead of space | Juan J. Martinez | |
This allow full control with the joystick. | |||
2023-08-12 | Update hiscore | Juan J. Martinez | |
2023-08-11 | Better koystick support1.2 | Juan J. Martinez | |
2023-08-06 | Ask for confirmation when abandoning the game | Juan J. Martinez | |
2023-08-05 | End of game screen | Juan J. Martinez | |
2023-08-05 | Pause stops music | Juan J. Martinez | |
2023-08-03 | Improved ready and stage clear transitions | Juan J. Martinez | |
2023-07-31 | Music WIP | Juan J. Martinez | |
2023-07-28 | Add "continue" support | Juan J. Martinez | |
2023-07-27 | Stage 30 | Juan J. Martinez | |
2023-07-27 | Stage 29 | Juan J. Martinez | |
2023-07-27 | Stage 28 | Juan J. Martinez | |
2023-07-27 | Stage 27 | Juan J. Martinez | |
2023-07-26 | Stage 26 | Juan J. Martinez | |
2023-07-26 | Stage 25 | Juan J. Martinez | |
2023-07-25 | Stage 24 | Juan J. Martinez | |
2023-07-24 | Stage 23 | Juan J. Martinez | |
2023-07-24 | Stage 22 | Juan J. Martinez | |
2023-07-22 | Stage 21 | Juan J. Martinez | |
2023-07-22 | Stage 20 | Juan J. Martinez | |
2023-07-21 | Stage 19 | Juan J. Martinez | |
2023-07-20 | Stage 18 | Juan J. Martinez | |
2023-07-20 | Stage 17 | Juan J. Martinez | |
2023-07-20 | Stage 16 | Juan J. Martinez | |
2023-07-18 | Stage 15 | Juan J. Martinez | |
2023-07-17 | Stage 14 | Juan J. Martinez | |
2023-07-17 | Stage 13 | Juan J. Martinez | |
2023-07-17 | Stage 12 | Juan J. Martinez | |
2023-07-17 | Don't over-draw | Juan J. Martinez | |
2023-07-17 | Trim spritesheet | Juan J. Martinez | |
Remove some unused space | |||
2023-07-16 | Don't use magic numbers | Juan J. Martinez | |
2023-07-16 | Stage 11 | Juan J. Martinez | |
2023-07-16 | Extra life at 10,000 | Juan J. Martinez | |
Also with special sound. | |||
2023-07-15 | Change the order of rendering | Juan J. Martinez | |
The "READY?" should be on top. | |||
2023-07-15 | Stage 10 | Juan J. Martinez | |
2023-07-15 | Stage 9 | Juan J. Martinez | |
2023-07-15 | Stage 8 | Juan J. Martinez | |
2023-07-15 | Stage 7 | Juan J. Martinez | |
2023-07-15 | Stage 5 reviewed, stage 6 | Juan J. Martinez | |
2023-07-15 | Stage 5 | Juan J. Martinez | |
2023-07-15 | Prevent death when the stage is complete | Juan J. Martinez | |
2023-07-15 | Adjusted time bonus | Juan J. Martinez | |
2023-07-15 | Added starts 3 and 4 | Juan J. Martinez | |
2023-07-15 | Split words | Juan J. Martinez | |
2023-07-13 | Add intro screen | Juan J. Martinez | |
2023-07-11 | Multiple stages | Juan J. Martinez | |
2023-07-10 | Draw entities in order | Juan J. Martinez | |
This makes a difference on the less powerful machines and helps avoiding flickering. | |||
2023-07-10 | Don't allow interrupts to prevent flickering | Juan J. Martinez | |
2023-07-08 | Avoid drawing the whole screen on each frame | Juan J. Martinez | |
This allows supporting 386DX "just about" (there will be flickering). | |||
2023-07-05 | Fix time bonus calculation | Juan J. Martinez | |
It was overflowing and showint 255 as time. |