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An arcade platformer for DOS (386 or better)
Juan J. Martinez
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vga.c
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Author
2023-08-29
Use the right label
Juan J. Martinez
2023-07-11
Formatting
Juan J. Martinez
2023-07-10
Further optimisation
Juan J. Martinez
2023-07-09
Height can be a parameter too
Juan J. Martinez
2023-07-09
Assembler optimised blit copy hardcoded to 16x16
Juan J. Martinez
2023-07-08
Marginally faster
Juan J. Martinez
2023-07-08
Avoid drawing the whole screen on each frame
Juan J. Martinez
2023-07-08
Perhaps generates better code
Juan J. Martinez
2023-07-08
Potentially faster
Juan J. Martinez
2023-07-08
Remove clipping and make the loops more efficient
Juan J. Martinez
2023-07-08
Faster version with no clipping
Juan J. Martinez
2023-06-29
Move wait_time to vga
Juan J. Martinez
2023-06-21
Add color text
Juan J. Martinez
2023-06-17
Function to read from the back buffer
Juan J. Martinez
2023-06-08
Add blit rectangle
Juan J. Martinez
2023-06-08
Detect the VGA card before setting mode 0x13
Juan J. Martinez
2023-06-08
Set VGA 320x200 256 col at 60Hz
Juan J. Martinez
2023-06-08
Use a rectangle struct
Juan J. Martinez
2023-06-07
A bit faster
Juan J. Martinez
2023-06-07
16-bit is large enough
Juan J. Martinez
2023-06-06
First stab at the sw blitter
Juan J. Martinez
2023-06-01
Add function to wait for VGA's vsync
Juan J. Martinez
2023-06-01
Use a better 8-bit to 6-bit conversion
Juan J. Martinez
2023-05-30
pngpal tool and first stab at embedding data on the EXE
Juan J. Martinez
2023-05-29
Initial import
Juan J. Martinez