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authorJuan J. Martinez <jjm@usebox.net>2023-02-26 00:06:40 +0000
committerJuan J. Martinez <jjm@usebox.net>2023-02-26 00:06:40 +0000
commitb3e0ace3ca198cacd8d77c6ca0f2c457826dee63 (patch)
treed55b86d8347da910dd166f44b99e5b072f217c2d /src/Game.hs
parentc5b11b2c3acfd701fe5689bf0666a9adcbde8e4e (diff)
downloadspace-plat-hs-b3e0ace3ca198cacd8d77c6ca0f2c457826dee63.tar.gz
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Revisited the game over sequence
Diffstat (limited to 'src/Game.hs')
-rw-r--r--src/Game.hs30
1 files changed, 4 insertions, 26 deletions
diff --git a/src/Game.hs b/src/Game.hs
index 0b72f3c..a1f0e2a 100644
--- a/src/Game.hs
+++ b/src/Game.hs
@@ -8,7 +8,6 @@ import Foreign.C.Types (CInt)
import qualified Game.BitmapFont as BF
import qualified Game.Controller as C
import qualified Game.Entities as E
-import Game.Entities.Const (gameOverDelay)
import qualified Game.Hud as H
import qualified Game.Map as M
import qualified Game.Sprites as S
@@ -17,7 +16,7 @@ import qualified Game.Utils as U
import SDL (($=), ($~))
import qualified SDL
import qualified SDL.Image
-import SDL.Vect (V2 (..), V4 (..))
+import SDL.Vect (V2 (..))
name :: String
name = "Haskell gamedev [Space Platformer]"
@@ -162,12 +161,9 @@ gameLoop = do
void $ liftIO $ do
state <- readIORef stateRef
- if state.lives > 0
- then playLoop env
- else
- if state.gameOverDelay > 0
- then fadeOutLoop env state.gameOverDelay >> stateRef $= state {GS.gameOverDelay = state.gameOverDelay - 1}
- else gameOverLoop env
+ when (state.gameOverDelay > 1) $ stateRef $= state {GS.gameOverDelay = state.gameOverDelay - 1}
+ when (state.gameOverDelay /= 1) $ playLoop env
+ when (state.gameOverDelay == 1) $ gameOverLoop env
SDL.rendererRenderTarget renderer $= Nothing
SDL.clear renderer
@@ -194,24 +190,6 @@ gameLoop = do
H.render renderer hud
E.render renderer updated
- fadeOutLoop :: Env -> Int -> IO ()
- fadeOutLoop env i = do
- let renderer = env.renderer
- map' = env.map
- entities = env.entities
- hud = env.hud
-
- -- render map and entities
- -- doing a fade to black
- void $ do
- M.render renderer map'
- H.render renderer hud
- E.render renderer =<< readIORef entities
-
- SDL.rendererDrawBlendMode renderer $= SDL.BlendAlphaBlend
- SDL.rendererDrawColor renderer $= V4 0 0 0 (fromIntegral (255 - i * (255 `div` gameOverDelay)))
- SDL.fillRect renderer (Just $ U.rect 0 0 320 176)
-
gameOverLoop :: Env -> IO ()
gameOverLoop env = do
let renderer = env.renderer