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authorJuan J. Martinez <jjm@usebox.net>2023-02-21 12:40:31 +0000
committerJuan J. Martinez <jjm@usebox.net>2023-02-21 12:40:31 +0000
commit198498b3c604d55d3b54fef34c62f215ba8a2525 (patch)
treef3d7725657608cafdfc4888313f3631c14857032 /src/Game/Entities
parentfd74ead510f4ca326e36450fa23dee0d681c296b (diff)
downloadspace-plat-hs-198498b3c604d55d3b54fef34c62f215ba8a2525.tar.gz
space-plat-hs-198498b3c604d55d3b54fef34c62f215ba8a2525.zip
New Robot enemy.
Diffstat (limited to 'src/Game/Entities')
-rw-r--r--src/Game/Entities/Common.hs6
-rw-r--r--src/Game/Entities/Pickup.hs2
-rw-r--r--src/Game/Entities/Robot.hs46
-rw-r--r--src/Game/Entities/Slime.hs2
4 files changed, 51 insertions, 5 deletions
diff --git a/src/Game/Entities/Common.hs b/src/Game/Entities/Common.hs
index f72c33a..2a0c6f1 100644
--- a/src/Game/Entities/Common.hs
+++ b/src/Game/Entities/Common.hs
@@ -28,13 +28,13 @@ frameLimit e = S.frameCount e.sprite (toSpriteSet e.dir)
-- | Collision detection of player vs entity.
--
-- The player's head won't register, this is necessary to avoid hitting things on a platform above when jumping.
-collision :: IORef Entity -> Collision
-collision playerRef other = do
+collision :: IORef Entity -> Int -> Collision
+collision playerRef otherHeight other = do
player <- readIORef playerRef
pure $
player.x + 4 < other.x + 12
&& other.x + 4 < player.x + 12
- && player.y + 12 < other.y + 16
+ && player.y + otherHeight - 4 < other.y + otherHeight
&& other.y + 4 < player.y + 24
-- | Update game state to reflect that the player was hit by an enemy.
diff --git a/src/Game/Entities/Pickup.hs b/src/Game/Entities/Pickup.hs
index d0f80f6..8d8beb8 100644
--- a/src/Game/Entities/Pickup.hs
+++ b/src/Game/Entities/Pickup.hs
@@ -20,7 +20,7 @@ mkBattery sprites x y playerRef collectedBattery' = do
gravity = gravityOff,
dir = DirRight,
sprite = s,
- update = updateBattery (collision playerRef) collectedBattery',
+ update = updateBattery (collision playerRef 16) collectedBattery',
destroy = False,
spawns = []
}
diff --git a/src/Game/Entities/Robot.hs b/src/Game/Entities/Robot.hs
new file mode 100644
index 0000000..64c9d48
--- /dev/null
+++ b/src/Game/Entities/Robot.hs
@@ -0,0 +1,46 @@
+module Game.Entities.Robot (mkRobot) where
+
+import Data.Bits (Bits (..))
+import Data.IORef
+import Game.Entities.Common
+import Game.Entities.Const
+import Game.Entities.Types
+import qualified Game.Sprites as S
+
+mkRobot :: S.SpriteSheet -> Int -> Int -> IORef Entity -> IsBlocked -> IO () -> IO Entity
+mkRobot sprites x y playerRef isBlocked hitPlayer' = do
+ s <- S.get sprites "robot"
+ pure
+ Entity
+ { typ = TypeEnemy,
+ x = x,
+ y = y,
+ delay = frameDelay,
+ frame = 0,
+ jumping = False,
+ gravity = gravityOff,
+ dir = DirRight,
+ sprite = s,
+ update = updateRobot (collision playerRef 24) isBlocked hitPlayer',
+ destroy = False,
+ spawns = []
+ }
+
+updateRobot :: Collision -> IsBlocked -> IO () -> Entity -> IO Entity
+updateRobot touchedPlayer isBlocked hitPlayer' e = do
+ touched <- touchedPlayer e
+ let updated = updateFrame True e
+ if touched then fmap (const e) hitPlayer' else pure $ updateMovement updated
+ where
+ updateMovement :: Entity -> Entity
+ updateMovement ent
+ | testBit ent.delay 1 = ent
+ | ent.dir == DirLeft
+ && (isBlocked (ent.x - 1) (ent.y + 17) || isBlocked (ent.x - 1) (ent.y + 17) || not (isBlocked (ent.x - 1) (ent.y + 24))) =
+ ent {dir = DirRight}
+ | ent.dir == DirLeft = ent {x = ent.x - 1}
+ | ent.dir == DirRight
+ && (isBlocked (ent.x + 16) (ent.y + 17) || isBlocked (ent.x + 16) (ent.y + 17) || not (isBlocked (ent.x + 16) (ent.y + 24))) =
+ ent {dir = DirLeft}
+ | ent.dir == DirRight = ent {x = ent.x + 1}
+ | otherwise = ent
diff --git a/src/Game/Entities/Slime.hs b/src/Game/Entities/Slime.hs
index 91e756f..d87f735 100644
--- a/src/Game/Entities/Slime.hs
+++ b/src/Game/Entities/Slime.hs
@@ -21,7 +21,7 @@ mkSlime sprites x y playerRef isBlocked hitPlayer' = do
gravity = gravityOff,
dir = DirRight,
sprite = s,
- update = updateSlime (collision playerRef) isBlocked hitPlayer',
+ update = updateSlime (collision playerRef 16) isBlocked hitPlayer',
destroy = False,
spawns = []
}