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authorJuan J. Martinez <jjm@usebox.net>2023-03-21 21:02:45 +0000
committerJuan J. Martinez <jjm@usebox.net>2023-03-21 21:02:45 +0000
commit1c8a22d24b14d258a9103f7b83d627359eae0da8 (patch)
tree92b3d18cf689ddc0bf90028e7139354d82c2da48 /src/Game/Entities
parent897bfe0f72ddc80a020a421cbe987b54716e571e (diff)
downloadspace-plat-hs-1c8a22d24b14d258a9103f7b83d627359eae0da8.tar.gz
space-plat-hs-1c8a22d24b14d258a9103f7b83d627359eae0da8.zip
Player transition into the stage
Diffstat (limited to 'src/Game/Entities')
-rw-r--r--src/Game/Entities/Entry.hs31
-rw-r--r--src/Game/Entities/Types.hs8
2 files changed, 38 insertions, 1 deletions
diff --git a/src/Game/Entities/Entry.hs b/src/Game/Entities/Entry.hs
new file mode 100644
index 0000000..5c17146
--- /dev/null
+++ b/src/Game/Entities/Entry.hs
@@ -0,0 +1,31 @@
+module Game.Entities.Entry (mkEntry) where
+
+import Game.Entities.Common
+import Game.Entities.Const
+import Game.Entities.Types
+import qualified Game.Sprites as S
+
+mkEntry :: S.SpriteSheet -> Int -> Int -> IO Entity
+mkEntry sprites x y = do
+ s <- S.get sprites "exit"
+ pure
+ Entity
+ { typ = TypePickup,
+ x = x,
+ y = y,
+ delay = frameDelay,
+ frame = 0,
+ jumping = False,
+ gravity = gravityOff,
+ dir = Dying,
+ sprite = s,
+ update = pure . updateEntry,
+ destroy = False,
+ actions = []
+ }
+
+updateEntry :: Entity -> Entity
+updateEntry e
+ | e.delay > 0 = e {delay = e.delay - 1}
+ | e.frame + 1 < frameLimit e = e {delay = frameDelay, frame = e.frame + 1}
+ | otherwise = e {destroy = True, actions = [ActionEntryDone]}
diff --git a/src/Game/Entities/Types.hs b/src/Game/Entities/Types.hs
index 4ece6c5..e8b29b0 100644
--- a/src/Game/Entities/Types.hs
+++ b/src/Game/Entities/Types.hs
@@ -29,7 +29,13 @@ data Entities = Entities
-- | The effect name must match the sprite name in the spritesheet.
type EffectName = String
-data Action = ActionAddEffect Int Int EffectName | ActionAddBattery Int Int | ActionHitPlayer | ActionExitStarted | ActionExitDone
+data Action
+ = ActionAddEffect Int Int EffectName
+ | ActionAddBattery Int Int
+ | ActionHitPlayer
+ | ActionExitStarted
+ | ActionEntryDone
+ | ActionExitDone
data Entity = Entity
{ typ :: Type,