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authorJuan J. Martinez <jjm@usebox.net>2023-03-01 07:27:50 +0000
committerJuan J. Martinez <jjm@usebox.net>2023-03-01 07:27:50 +0000
commit973961a0ced31c30f0e7e5abc618aaca6c8452b8 (patch)
treeba6d11b5a3e14e39568e3b49ec3c4550b5a825b9 /src/Game/Hud.hs
parent9efd5381a31d69a1122f101cbee03ad3a91ed4b3 (diff)
downloadspace-plat-hs-973961a0ced31c30f0e7e5abc618aaca6c8452b8.tar.gz
space-plat-hs-973961a0ced31c30f0e7e5abc618aaca6c8452b8.zip
Scroll using SDL's viewport
Horizontal needs testing.
Diffstat (limited to 'src/Game/Hud.hs')
-rw-r--r--src/Game/Hud.hs8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/Game/Hud.hs b/src/Game/Hud.hs
index 1e51993..880de50 100644
--- a/src/Game/Hud.hs
+++ b/src/Game/Hud.hs
@@ -1,10 +1,13 @@
-module Game.Hud (Hud, mkHud, render) where
+module Game.Hud (Hud, mkHud, render, height) where
import Data.IORef
import qualified Game.Sprites as S
import qualified Game.State as GS
import qualified SDL
+height :: Int
+height = 16
+
data Hud = Hud
{ sprite :: S.Sprite,
stateRef :: IORef GS.State
@@ -21,4 +24,5 @@ render renderer hud = do
let xs = [0 .. state.totalBatteries - 1]
in mapM_ (\x -> S.render renderer hud.sprite (4 + x * 8) 4 0 (if state.batteries <= x then 0 else 1)) xs
let xs = [0 .. state.totalLives - 1]
- in mapM_ (\x -> S.render renderer hud.sprite (320 - 4 - state.totalLives * 8 + x * 8) 4 0 (if state.lives <= x then 2 else 3)) xs
+ in -- magic numbers
+ mapM_ (\x -> S.render renderer hud.sprite (320 - 4 - state.totalLives * 8 + x * 8) 4 0 (if state.lives <= x then 2 else 3)) xs