Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-10-16 | Now 9.4 | Juan J. Martinez | |
2023-08-24 | Use dot notation | Juan J. Martinez | |
2023-08-02 | Fix the name to be accurate | Juan J. Martinez | |
2023-05-28 | New saucer (flying enemy) sprite | Juan J. Martinez | |
2023-05-28 | Fix horizontal rendering for 16x16 tiles | Juan J. Martinez | |
It almost fixes vertical too, but there's an issue with the viewport. | |||
2023-05-28 | Fix timing when jumping up in some cases | Juan J. Martinez | |
2023-05-23 | Deadly blocks kill the player | Juan J. Martinez | |
Implemented "auto-checkpoints" based on where the player lands after a jump. | |||
2023-05-23 | Add deadly tiles in the blocked layer | Juan J. Martinez | |
Currently supported by enemies. | |||
2023-05-17 | Ignore local helper | Juan J. Martinez | |
2023-05-17 | Updated sdl2 | Juan J. Martinez | |
2023-05-16 | Change stage using a simple transition | Juan J. Martinez | |
2023-05-16 | Use play state instead of level complete, that includes game over | Juan J. Martinez | |
2023-05-16 | Update state of the play loop in the play loop | Juan J. Martinez | |
2023-05-07 | Updated the font | Juan J. Martinez | |
2023-05-03 | Sprite tweaks | Juan J. Martinez | |
2023-05-02 | Use vector instead of list | Juan J. Martinez | |
Should be more performant, access O(1) to elements. | |||
2023-05-02 | Formatting | Juan J. Martinez | |
2023-05-02 | Map animations | Juan J. Martinez | |
2023-05-02 | Spaceman sprite tweaks | Juan J. Martinez | |
2023-04-30 | Support for multiple tilesets | Juan J. Martinez | |
- first one defines the tile layer tile size (e.g. 8x8) - can be of different size - parsing animation data for tile animations (WIP) | |||
2023-04-30 | Using properties | Juan J. Martinez | |
2023-04-28 | Better support for object properties | Juan J. Martinez | |
Can read multiple and different types. | |||
2023-04-25 | Reading direction property from entities | Juan J. Martinez | |
2023-04-25 | The comment was wrong | Juan J. Martinez | |
It is actually used by any entity that can "jump" (or uses applyGravity). | |||
2023-04-25 | Added "tracker" enemy | Juan J. Martinez | |
2023-04-23 | Sprite tweaks for a more consistent style | Juan J. Martinez | |
2023-04-23 | Added project file | Juan J. Martinez | |
2023-04-19 | Added "runner" enemy | Juan J. Martinez | |
2023-04-19 | Simplified frame update | Juan J. Martinez | |
When the entity hits the player we don't really need to update the frame. | |||
2023-04-17 | Added new shooter enemy | Juan J. Martinez | |
2023-04-16 | Documented the notification module | Juan J. Martinez | |
2023-04-16 | A bit more functional | Juan J. Martinez | |
2023-04-16 | Removed unnecessary $ | Juan J. Martinez | |
2023-04-15 | Make the solid frame partially transparent | Juan J. Martinez | |
2023-04-15 | "Toaster" notifications | Juan J. Martinez | |
To provide feedback to the user when a controller is plugged/unplugged. | |||
2023-04-15 | Added quote | Juan J. Martinez | |
2023-04-14 | Load the map list from a JSON file | Juan J. Martinez | |
2023-04-14 | Sprite tweaks | Juan J. Martinez | |
2023-04-14 | Some tweaks to the font | Juan J. Martinez | |
2023-03-26 | Support entities facing left | Juan J. Martinez | |
Perhaps it would be better to support "custom properties" in tiled, but this is OK for now. | |||
2023-03-21 | Introduce a set property | Juan J. Martinez | |
Stopped abusing the direction property! | |||
2023-03-21 | Player transition into the stage | Juan J. Martinez | |
2023-03-11 | Exit transition | Juan J. Martinez | |
2023-03-11 | Tidy up, state functions to state module | Juan J. Martinez | |
2023-03-11 | Add the exit it is drawn before any other entity | Juan J. Martinez | |
2023-03-10 | Change stage | Juan J. Martinez | |
2023-03-09 | Exit placement on the last battery | Juan J. Martinez | |
2023-03-09 | Exit stage WIP | Juan J. Martinez | |
2023-03-09 | Use ALT + Enter to toggle fullscreen | Juan J. Martinez | |
2023-03-04 | Fix: controller device added uses joystick index | Juan J. Martinez | |
While the other events rely on joystick's instance ID. |