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path: root/src/Game.hs
AgeCommit message (Collapse)Author
2023-03-03Simple game over menuJuan J. Martinez
2023-03-02Even less IORefJuan J. Martinez
Also reviewed comments and made the action to add effects more general.
2023-03-01Removed another unncessary IORefJuan J. Martinez
2023-03-01Removed unnecessary IORefJuan J. Martinez
2023-03-01Dropped ReaderT as is not really neededJuan J. Martinez
2023-03-01Pass an optional offset to the viewportJuan J. Martinez
2023-03-01Better commentsJuan J. Martinez
2023-03-01Scroll using SDL's viewportJuan J. Martinez
Horizontal needs testing.
2023-02-26Draw the HUB on the top of the screenJuan J. Martinez
2023-02-26Revisited the game over sequenceJuan J. Martinez
2023-02-25Keep the hud in the game over screenJuan J. Martinez
2023-02-25Game over sequence WIPJuan J. Martinez
2023-02-24Removed testJuan J. Martinez
2023-02-23Bitmap fontJuan J. Martinez
2023-02-18Slimes hit enemiesJuan J. Martinez
2023-02-16Added lives to the HUDJuan J. Martinez
2023-02-15Game state, HUD, ... WIPJuan J. Martinez
Exploring ideas.
2023-02-10Moved the entity spawn to Entity moduleJuan J. Martinez
2023-02-09Make entities in the map moduleJuan J. Martinez
This needs to be reviewed.
2023-02-09Spawn objectsJuan J. Martinez
For now only the Player.
2023-02-08Use NoFieldSelectorsJuan J. Martinez
2023-02-07Avoid repeat for buttons a, b and menuJuan J. Martinez
2023-02-07Using OverloadedRecordDotJuan J. Martinez
2023-02-06Wrap entities operations on a typeJuan J. Martinez
2023-02-05Swpan new entitiesJuan J. Martinez
- Each entity can generate a list of "spawns" (add a new entity) - Added a "dust" effect to the jump WIP TODO: probably wrap the entity list in a type so we don't need to pass the spritesheet to the update function.
2023-02-05Basic gamepad supportJuan J. Martinez
2023-02-04Initial importJuan J. Martinez